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Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Echo Pulse401.8× avg
Serpent361.1× avg
Black Mamba350.7× avg
Fleeced300.7× avg
Not Bad260.3× avg
Who needs a fckn menu251.2× avg
Air Strike241.3× avg
Acid Queen241.7× avg
Irony Depot200.9× avg
Johnny B. Goode200.5× avg
Poisonous171.7× avg
Frostfire170.8× avg
Dirty161.1× avg
Money161.0× avg
The Kings Snip141.1× avg
Eagle Pass141.4× avg
Uptown Hustle121.0× avg
Blessed110.6× avg
Flash71.1× avg
War Admiral70.0× avg
Rosalind Franklin70.0× avg
Nucleus60.0× avg
Terrible Trade60.0× avg
Elvira50.0× avg
Blessed Viper32.7× avg
Fazed Off30.0× avg
Stud10.0× avg
3L3V3N10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).