No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all cores- Echo Pulsebeats 96% · 1 race · 0 won · 1 top 3
- Not Badbeats 83% · 1 race · 0 won · 0 top 3
- Dirtybeats 78% · 1 race · 0 won · 0 top 3
- Fleecedbeats 65% · 1 race · 0 won · 0 top 3
- Serpentbeats 57% · 1 race · 0 won · 0 top 3
- Blessedbeats 43% · 1 race · 0 won · 0 top 3
- Elvirabeats 26% · 1 race · 0 won · 0 top 3
- Frostfirebeats 22% · 1 race · 0 won · 0 top 3
- Black Mambabeats 17% · 1 race · 0 won · 0 top 3
- Who needs a fckn menubeats 9% · 1 race · 0 won · 0 top 3
- Poisonousbeats 4% · 1 race · 0 won · 0 top 3
- Fazed Offbeats 0% · 1 race · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).