Compare with
Power
58.0
2nd of 12 on Measure
Standings
8th
Relegation risk
Matches
2–4
6 pts · rounds 189–183
Next match
Scooter Gang
Week 7
Best map
Miracles
Power 61.0 · 2nd · 2–0
Worst map
Anchor
Power 46.9 · 9th · 0–4
Above average
Measure
Power 58.0 · 2nd · 2–2
Average
Glory
Power 49.6 · 7th · 1–3
Next match: what do we pick, ban and field?
Pick MiraclesBan Anchor
2200m 24 gate madnessFleeced, Terrible Trade
2000m 22 gate WTAEcho Pulse, Frostfire
1800m 24 gate madnessEcho Pulse, Dirty
Are we good enough at…
Not yet
25% of rounds · 8th of 9 · 4 rounds
0%league average 50%100%
Which cores are costing us?
Not Bad0.3× avg
Johnny B. Goode0.5× avg
Blessed0.6× avg
Carrying us
Echo Pulse1.8× avg
Acid Queen1.7× avg
Poisonous1.7× avg
Who do they send in…
La Femme Nikita2 races · 2 top 3
Wondrous Vista2 races · 0 top 3
Speedfugger2 races · 0 top 3
Motherfugger2 races · 0 top 3
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).