- 1600m 1v1 40% · 33rd of 40 · 20 rounds
- 1200m 4 gate WTA 30% · 34th of 37 · 10 rounds
- 1800m 6 gate WTA 30% · 32nd of 37 · 10 rounds
- 2200m 24 gate madness 90% · 3rd of 39 · 12 rounds
- 1800m 4 gate WTA 79% · 2nd of 38 · 12 rounds
- 1000m 1v1 70% · 6th of 37 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Echo Pulse | ★30% top 3 7/18 | 53% won 0/2 | ★59% top 3 12/16 | 15% top 3 2/12 | 20% | ★32% won 3/11 | 54% won 7/11 | — | 24% top 3 0/1 | ★29% |
| Grungy Path | 29% top 3 8/20 | 51% | 53% top 3 8/17 | 20% top 3 3/12 | ★25% won 0/12 | 25% won 6/12 | ★55% won 0/1 | — | — | 29% won 4/10 |
| Terrible Trade | 28% top 3 5/20 | 50% | 48% top 3 3/6 | 20% top 3 4/12 | 24% won 2/12 | 24% | 52% | — | — | 27% won 0/3 |
| Serpent | 29% top 3 7/20 | 48% | 51% top 3 2/11 | ★20% top 3 3/12 | 24% won 5/12 | 27% won 0/1 | 52% | — | — | 28% won 1/7 |
| Frostfire | 28% top 3 2/20 | 53% won 6/14 | 55% | 15% top 3 5/12 | 20% | 27% | 54% | — | 26% | 28% |
| Air Strike | — | 50% | 52% | — | — | 27% | — | 51% won 7/10 | ★31% top 3 3/10 | — |
| Johnny B. Goode | — | 46% | 41% | 15% | 20% | 18% | — | 54% | 26% top 3 1/9 | — |
| Irony Depot | 22% | 51% | 50% top 3 1/1 | 10% top 3 2/12 | 14% | 26% | 45% | 49% | 26% top 3 3/10 | 22% |
| Overland Lightning | — | 50% | 50% | 7.4% | 11% | 25% | — | 53% | 25% top 3 1/7 | — |
| Who needs a fckn menu | 18% | ★53% won 2/4 | 53% | 11% top 3 1/12 | 15% | 27% | 42% | ★55% | 26% top 3 2/10 | 19% |
| Blessed | 28% top 3 3/20 | 48% | 52% | 16% top 3 3/12 | 21% | 26% | 53% | — | — | 27% |
| The Kings Snip | 21% | 43% | — | 11% | 14% | — | 47% | 51% | 28% | 21% |
| Eagle Pass | — | 50% | 54% | — | — | 30% | — | 50% | 30% top 3 3/10 | — |
| Uptown Hustle | 17% | 48% | — | 6.4% | 9.0% | — | 41% | 49% | 25% | 18% |
| War Admiral | 19% | 50% | 48% | — | — | 23% | 42% | 49% | 25% | 19% |
| Yippee Fat Tyre | 27% top 3 0/2 | 43% | 46% | 17% top 3 1/12 | 21% | 24% | 50% | — | — | 26% |
| Dirty | 29% | 52% | 51% | 19% top 3 1/12 | 23% | 26% | 54% | — | — | 28% |
| Rosalind Franklin | — | 42% | 46% | — | — | 22% | — | 51% | 25% top 3 0/1 | — |
| 3L3V3N | — | 46% | — | — | — | — | — | 49% | 19% | — |
| Light Work | — | 47% | — | — | — | — | — | 49% | 25% | — |
| Blessed Viper | 27% | 49% | 42% | 12% top 3 4/12 | 16% | 19% | 52% | — | — | 27% |
| Elvira | 22% | — | 45% | 9.5% top 3 0/12 | 16% | 20% | 54% | — | — | 24% |
| Money | — | — | — | — | — | — | — | 52% | 25% top 3 2/2 | — |
| Stud | — | — | — | — | — | — | — | 52% | 22% | — |
| Speedster | — | — | — | — | — | — | — | 53% | 22% | — |
| Quick Math | — | — | — | — | — | — | — | 50% | — | — |
| Titan Fury | — | — | — | — | — | — | — | 50% | 18% | — |
| Tw3lv3 | — | — | — | — | — | — | — | 48% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).