Team report · all teams · beta

Bullet Racing

Power 57.5 · #10 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 25% · 27th of 29 · 8 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Echo Pulse
★Top 16%
top 3 0/6
Top 33%
won 1/6
★Top 2%
top 3 3/4
Top 19%
top 3 0/3
Middle
won 0/3
★Top 1%
won 0/3
Middle
top 3 0/2
★Top 27%
won 0/3
Top 38%
Grungy Path
Top 17%
top 3 2/8
Top 35%
top 3 3/5
Top 2%
top 3 2/4
★Top 2%
won 3/4
Middle
won 2/4
Top 28%
won 3/4
★Top 1%
top 3 3/4
Terrible Trade
Top 29%
top 3 1/8
Bottom 25%
Top 3%
top 3 1/4
Top 7%
won 0/4
Bottom 33%
Middle
won 0/1
Top 12%
top 3 2/4
Irony Depot
Middle
top 3 0/2
Middle
Middle
top 3 3/4
Overland Lightning
Bottom 22%
Middle
top 3 0/2
Air Strike
Middle
won 3/4
★Top 4%
top 3 0/3
Johnny B. Goode
Top 16%
Middle
top 3 1/3
Blessed
Top 31%
top 3 4/8
Middle
top 3 0/4
Top 15%
top 3 0/4
Middle
Dirty
Top 24%
top 3 2/8
Top 4%
top 3 0/4
Integral
Bottom 22%
top 3 0/1
Middle
top 3 1/3
Frostfire
Top 26%
top 3 4/6
Top 29%
Top 18%
top 3 0/4
Uptown Hustle
Bottom 9%
Serpent
Top 21%
top 3 0/2
Middle
top 3 0/1
Top 2%
top 3 1/3
Top 6%
won 0/1
Top 38%
Top 21%
top 3 2/3
The Kings Snip
Middle
Titanic Triumph
Bottom 1%
top 3 0/3
Magic Blaze
Bottom 31%
top 3 0/1
Blessed Viper
Middle
top 3 0/3
Privilege
Middle
top 3 0/1
Fleeced
Top 30%
Bottom 24%
★Top 1%
top 3 0/2
Bottom 32%
Prestigious claimer
Bottom 23%
Buy LC
Bottom 30%
top 3 0/2
Elvira
Middle
top 3 1/3
Eagle Pass
Top 9%
top 3 1/1
Who needs a fckn menu
★Top 26%
Middle
Top 40%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Echo Pulse480.9× avg
Grungy Path461.7× avg
Terrible Trade350.8× avg
Irony Depot330.9× avg
Overland Lightning271.6× avg
Air Strike230.9× avg
Johnny B. Goode231.4× avg
Blessed200.8× avg
Dirty171.1× avg
Integral170.6× avg
Frostfire161.4× avg
Uptown Hustle160.8× avg
Serpent140.8× avg
The Kings Snip130.4× avg
Titanic Triumph120.5× avg
Magic Blaze110.3× avg
3L3V3N80.8× avg
Torrent62.2× avg
Quick Math61.3× avg
Blessed Viper60.0× avg
Privilege60.9× avg
Break Even51.0× avg
Arsenal40.0× avg
No Dice40.0× avg
Fleeced42.0× avg
Prestigious claimer40.8× avg
Buy LC40.0× avg
Titan Fury40.0× avg
Crisp40.0× avg
Elvira32.7× avg
War Admiral32.7× avg
Eagle Pass32.0× avg
Rosalind Franklin20.0× avg
Who needs a fckn menu10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%75%
31000m 1v1100%75%
42200m 6 gate madness100%50%
52000m 12 gate madness100%50%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%100%
91600m 1v1100%25%
101000m 6 gate madness100%50%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%25%
161800m 6 gate madness100%23%
172000m 12 gate madness100%50%
182200m 24 gate madness100%50%
191800m 4 gate WTA96%50%
201800m 6 gate WTA95%100%
212000m 1v192%75%
221600m 6 gate madness86%50%
231000m 12 gate madness78%25%
241200m 24 gate madness73%25%
251400m 4 gate WTA66%33%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%23%
291800m 12 gate madness26%—
302200m 24 gate madness18%50%
311800m 4 gate WTA10%50%
322200m 6 gate WTA10%75%
332000m 1v15%75%
341800m 6 gate madness5%23%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).