- 1600m 1v1 25% · 27th of 29 · 8 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Echo Pulse | ★Top 16% top 3 0/6 | Top 33% won 1/6 | ★Top 2% top 3 3/4 | Top 19% top 3 0/3 | Middle won 0/3 | ★Top 1% won 0/3 | Middle top 3 0/2 | ★Top 27% won 0/3 | Top 38% | |
| Grungy Path | Top 17% top 3 2/8 | Top 35% top 3 3/5 | Top 2% top 3 2/4 | ★Top 2% won 3/4 | Middle won 2/4 | Top 28% won 3/4 | ★Top 1% top 3 3/4 | |||
| Terrible Trade | Top 29% top 3 1/8 | Bottom 25% | Top 3% top 3 1/4 | Top 7% won 0/4 | Bottom 33% | Middle won 0/1 | Top 12% top 3 2/4 | |||
| Irony Depot | Middle top 3 0/2 | Middle | Middle top 3 3/4 | |||||||
| Overland Lightning | Bottom 22% | Middle top 3 0/2 | ||||||||
| Air Strike | Middle won 3/4 | ★Top 4% top 3 0/3 | ||||||||
| Johnny B. Goode | Top 16% | Middle top 3 1/3 | ||||||||
| Blessed | Top 31% top 3 4/8 | Middle top 3 0/4 | Top 15% top 3 0/4 | Middle | ||||||
| Dirty | Top 24% top 3 2/8 | Top 4% top 3 0/4 | ||||||||
| Integral | Bottom 22% top 3 0/1 | Middle top 3 1/3 | ||||||||
| Frostfire | Top 26% top 3 4/6 | Top 29% | Top 18% top 3 0/4 | |||||||
| Uptown Hustle | Bottom 9% | |||||||||
| Serpent | Top 21% top 3 0/2 | Middle top 3 0/1 | Top 2% top 3 1/3 | Top 6% won 0/1 | Top 38% | Top 21% top 3 2/3 | ||||
| The Kings Snip | Middle | |||||||||
| Titanic Triumph | Bottom 1% top 3 0/3 | |||||||||
| Magic Blaze | Bottom 31% top 3 0/1 | |||||||||
| Blessed Viper | Middle top 3 0/3 | |||||||||
| Privilege | Middle top 3 0/1 | |||||||||
| Fleeced | Top 30% | Bottom 24% | ★Top 1% top 3 0/2 | Bottom 32% | ||||||
| Prestigious claimer | Bottom 23% | |||||||||
| Buy LC | Bottom 30% top 3 0/2 | |||||||||
| Elvira | Middle top 3 1/3 | |||||||||
| Eagle Pass | Top 9% top 3 1/1 | |||||||||
| Who needs a fckn menu | ★Top 26% | Middle | Top 40% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).