Compare with
Power
49.6
7th of 12 on Glory
Standings
8th
Relegation risk
Matches
2–4
6 pts · rounds 189–183
Next match
Scooter Gang
Week 7
Best map
Miracles
Power 61.0 · 2nd · 2–0
Worst map
Anchor
Power 46.9 · 9th · 0–4
Above average
Measure
Power 58.0 · 2nd · 2–2
Average
Glory
Power 49.6 · 7th · 1–3
Where do we lose the most points?
1400m 6 gate WTA28%
Where we win them
2000m 6 gate WTA67%
2200m 16 gate WTA63%
1800m 4 gate WTA62%
Next match: what do we pick, ban and field?
Pick MiraclesBan Anchor
2200m 24 gate madnessFleeced, Terrible Trade
2000m 22 gate WTAEcho Pulse, Frostfire
1800m 24 gate madnessEcho Pulse, Dirty
Are we good enough at…
About average
55% of rounds · 6th of 11 · 10 rounds
0%league average 50%100%
Which cores are costing us?
Poisonous0.0× avg
The Kings Snip0.0× avg
Blessed Viper0.0× avg
Carrying us
Uptown Hustle3.1× avg
Terrible Trade2.4× avg
Serpent2.2× avg
Where are they better than us?
Where we're better
2000m 6 gate WTA67 vs 26%
1600m 24 gate WTA55 vs 25%
Who do they send in…
Pantera8 races · 0 wins
Fulgur8 races · 0 wins
Stylish Ford8 races · 0 wins
Motherfugger8 races · 0 wins
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).