Team report · Pro league · beta

Bullet Racing

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

✕ close
Bullet Racing
  • Who needs a fckn menuwon 1 of 4 (avg 6.3%) · league rank Top 12% (8.4%)
  • Irony Depotwon 0 of 4 (avg 6.3%) · league rank Top 24% (7.6%)
  • Eagle Passwon 0 of 4 (avg 6.3%) · league rank Top 29% (7.3%)
  • Serpentwon 0 of 2 (avg 6.3%) · league rank Top 31% (7.2%)
  • Air Strikewon 0 of 4 (avg 6.3%) · league rank Top 39% (6.7%)
  • Frostfirewon 0 of 4 (avg 6.3%) · league rank Middle (6.4%)
  • Echo Pulsewon 0 of 4 (avg 6.3%) · league rank Middle (6.3%)
  • Nucleuswon 0 of 2 (avg 6.3%)
  • Johnny B. Goodewon 0 of 4 (avg 6.3%) · league rank Bottom 31% (4.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).