Team report · Pro league · beta

Bullet Racing

Power 46.9 · #9 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 25% · 10th of 11 · 12 rounds
  • 2200m 1v1 29% · 9th of 11 · 9 rounds
  • 1000m 1v1 38% · 10th of 12 · 16 rounds
Winning the most points
  • 1000m 6 gate madness 66% · 2nd of 11 · 10 rounds
  • 1200m 6 gate madness 61% · 4th of 11 · 9 rounds
  • 2000m 6 gate madness 56% · 6th of 11 · 12 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Miracles · pick+35.7
  • Measure+27.6
  • Glory+17.0
  • Anchor · eliminate+4.2
Who to field on Miracles
  • 2200m 24 gate madness: Fleeced, Terrible Trade, Poisonous
  • 2000m 22 gate WTA: Echo Pulse, Frostfire, El Capitan
  • 1800m 24 gate madness: Echo Pulse, Dirty, Fazed Off
  • 1000m 22 gate WTA: War Admiral, Acid Queen, Overland Lightning

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).