Compare with
Losing the most points
- 1800m 1v1 25% · 10th of 11 · 12 rounds
- 2200m 1v1 29% · 9th of 11 · 9 rounds
- 1000m 1v1 38% · 10th of 12 · 16 rounds
Winning the most points
- 1000m 6 gate madness 66% · 2nd of 11 · 10 rounds
- 1200m 6 gate madness 61% · 4th of 11 · 9 rounds
- 2000m 6 gate madness 56% · 6th of 11 · 12 rounds
Maps, best to worst
Strongest cores
- The Kings Snip1.5× avg · 14 races
- Blessed1.4× avg · 14 races
- Black Mamba1.3× avg · 12 races
Cores that need work
- Serpent0.6× avg · 13 races
- Johnny B. Goode0.6× avg · 12 races
- Terrible Trade0.7× avg · 13 races
Next match: vs Scooter Gang
Matchup heat map →Map plan · Power edge per map
- Miracles · pick+35.7
- Measure+27.6
- Glory+17.0
- Anchor · eliminate+4.2
Who to field on Miracles
- 2200m 24 gate madness: Fleeced, Terrible Trade, Poisonous
- 2000m 22 gate WTA: Echo Pulse, Frostfire, El Capitan
- 1800m 24 gate madness: Echo Pulse, Dirty, Fazed Off
- 1000m 22 gate WTA: War Admiral, Acid Queen, Overland Lightning
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).