Team report · Pro league · beta

Bullet Racing

Power 46.9 · #9 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 25% · 10th of 11 · 12 rounds
  • 2200m 1v1 29% · 9th of 11 · 9 rounds
  • 1000m 1v1 38% · 10th of 12 · 16 rounds
Winning the most points
  • 1000m 6 gate madness 66% · 2nd of 11 · 10 rounds
  • 1200m 6 gate madness 61% · 4th of 11 · 9 rounds
  • 2000m 6 gate madness 56% · 6th of 11 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Echo Pulse
★Top 4%
won 3/12
★Top 22%
top 3 5/12
Top 28%
top 3 2/4
Top 38%
Air Strike
Middle
won 3/8
Top 16%
top 3 3/7
Middle
top 3 7/10
Top 16%
won 0/4
Acid Queen
Bottom 25%
won 3/8
★Top 1%
top 3 6/7
Bottom 25%
top 3 0/5
★Top 1%
won 0/3
The Kings Snip
Top 40%
top 3 7/10
Top 16%
won 1/4
Blessed
Middle
top 3 9/12
Serpent
Bottom 31%
Middle
Top 21%
top 3 3/8
Terrible Trade
★Top 21%
won 2/5
Middle
top 3 2/6
★Top 12%
Johnny B. Goode
Top 40%
top 3 3/9
Top 15%
won 0/3
Black Mamba
Top 16%
top 3 4/6
Not Bad
Bottom 23%
won 1/4
Bottom 19%
top 3 3/6
Bottom 28%
Who needs a fckn menu
★Top 22%
top 3 1/1
Frostfire
Top 24%
top 3 4/4
Irony Depot
Bottom 27%
won 1/4
Middle
top 3 1/3
Poisonous
Middle
top 3 3/8
Obsidian Titan
★Top 5%
top 3 2/3
Overland Lightning
Top 17%
top 3 1/2
Top 11%
top 3 1/2
Top 12%
Money
Top 10%
won 0/4
Uptown Hustle
Bottom 37%
Bottom 35%
Top 33%
won 0/4
Rosalind Franklin
Top 28%
won 0/1

Cores in 2200m 1v1

← all cores
Bullet Racing
  • Terrible Tradewon 2 of 5 (avg 50%) · league rank Top 21% (58%)
  • Not Badwon 1 of 4 (avg 50%) · league rank Bottom 23% (50%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%66%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%61%
61800m 1v1100%25%
71600m 6 gate madness100%75%
81800m 12 gate WTA100%50%
92200m 1v1100%29%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%38%
131000m 6 gate madness100%66%
141400m 1v1100%25%
151200m 6 gate madness100%61%
161800m 1v1100%25%
171600m 6 gate madness100%75%
182200m 1v1100%29%
191000m 1v195%38%
201200m 6 gate madness95%61%
212000m 6 gate madness89%56%
222200m 6 gate madness84%41%
232200m 1v184%29%
241000m 1v184%38%
251400m 1v179%25%
262000m 6 gate madness68%56%
271800m 1v163%25%
281000m 6 gate madness53%66%
292200m 1v137%29%
301200m 6 gate madness26%61%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).