- 1800m 1v1 25% · 10th of 11 · 12 rounds
- 2200m 1v1 29% · 9th of 11 · 9 rounds
- 1000m 1v1 38% · 10th of 12 · 16 rounds
- 1000m 6 gate madness 66% · 2nd of 11 · 10 rounds
- 1200m 6 gate madness 61% · 4th of 11 · 9 rounds
- 2000m 6 gate madness 56% · 6th of 11 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Echo Pulse | ★Top 4% won 3/12 | ★Top 22% top 3 5/12 | Top 28% top 3 2/4 | Top 38% | ||||||
| Air Strike | Middle won 3/8 | Top 16% top 3 3/7 | Middle top 3 7/10 | Top 16% won 0/4 | ||||||
| Acid Queen | Bottom 25% won 3/8 | ★Top 1% top 3 6/7 | Bottom 25% top 3 0/5 | ★Top 1% won 0/3 | ||||||
| The Kings Snip | Top 40% top 3 7/10 | Top 16% won 1/4 | ||||||||
| Blessed | Middle top 3 9/12 | |||||||||
| Serpent | Bottom 31% | Middle | Top 21% top 3 3/8 | |||||||
| Terrible Trade | ★Top 21% won 2/5 | Middle top 3 2/6 | ★Top 12% | |||||||
| Johnny B. Goode | Top 40% top 3 3/9 | Top 15% won 0/3 | ||||||||
| Black Mamba | Top 16% top 3 4/6 | |||||||||
| Not Bad | Bottom 23% won 1/4 | Bottom 19% top 3 3/6 | Bottom 28% | |||||||
| Who needs a fckn menu | ★Top 22% top 3 1/1 | |||||||||
| Frostfire | Top 24% top 3 4/4 | |||||||||
| Irony Depot | Bottom 27% won 1/4 | Middle top 3 1/3 | ||||||||
| Poisonous | Middle top 3 3/8 | |||||||||
| Obsidian Titan | ★Top 5% top 3 2/3 | |||||||||
| Overland Lightning | Top 17% top 3 1/2 | Top 11% top 3 1/2 | Top 12% | |||||||
| Money | Top 10% won 0/4 | |||||||||
| Uptown Hustle | Bottom 37% | Bottom 35% | Top 33% won 0/4 | |||||||
| Rosalind Franklin | Top 28% won 0/1 |
Cores in 2200m 1v1
← all cores- Terrible Tradewon 2 of 5 (avg 50%) · league rank Top 21% (58%)
- Not Badwon 1 of 4 (avg 50%) · league rank Bottom 23% (50%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).