Team report · Pro league · beta

Bullet Racing

Power 46.9 · #9 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 25% · 10th of 11 · 12 rounds
  • 2200m 1v1 29% · 9th of 11 · 9 rounds
  • 1000m 1v1 38% · 10th of 12 · 16 rounds
Winning the most points
  • 1000m 6 gate madness 66% · 2nd of 11 · 10 rounds
  • 1200m 6 gate madness 61% · 4th of 11 · 9 rounds
  • 2000m 6 gate madness 56% · 6th of 11 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

Anchor's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Bullet Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Echo Pulse
—
47%
54%
49%
★57%
won 3/12
★56%
top 3 5/12
—
53%
top 3 2/4
55%
5.0%
Air Strike
51%
won 3/8
54%
top 3 3/7
—
★55%
51%
—
51%
top 3 7/10
50%
—
11%
won 0/4
Acid Queen
48%
won 3/8
★59%
top 3 6/7
—
52%
—
—
48%
top 3 0/5
44%
—
★14%
won 0/3
The Kings Snip
51%
55%
42%
51%
—
46%
52%
top 3 7/10
42%
41%
11%
won 1/4
Blessed
—
—
56%
—
52%
53%
top 3 9/12
—
47%
57%
—
Serpent
—
—
57%
—
51%
53%
—
48%
58%
top 3 3/8
—
Terrible Trade
—
—
★58%
won 2/5
—
48%
53%
top 3 2/6
—
50%
★59%
—
Johnny B. Goode
54%
52%
top 3 3/9
55%
49%
44%
—
55%
45%
57%
11%
won 0/3
Black Mamba
—
—
57%
—
51%
53%
—
★61%
59%
top 3 4/6
—
Not Bad
—
—
50%
won 1/4
—
47%
46%
top 3 3/6
—
—
50%
—
Who needs a fckn menu
★55%
43%
47%
50%
52%
41%
★56%
54%
top 3 1/1
46%
7.5%
Frostfire
—
—
56%
52%
54%
55%
—
54%
top 3 4/4
58%
—
Irony Depot
49%
50%
45%
50%
won 1/4
50%
44%
49%
51%
top 3 1/3
43%
9.3%
Poisonous
—
—
53%
—
52%
52%
—
30%
54%
top 3 3/8
—
Obsidian Titan
54%
43%
top 3 1/2
—
—
—
—
55%
top 3 2/3
—
—
5.3%
won 0/1
Fleeced
—
—
57%
—
48%
52%
—
—
58%
—
Overland Lightning
53%
54%
top 3 1/2
45%
49%
50%
—
54%
top 3 1/2
50%
43%
11%
Money
52%
53%
—
47%
—
—
53%
—
—
11%
won 0/4
Uptown Hustle
49%
49%
35%
49%
—
39%
49%
48%
31%
9.6%
won 0/4
Eagle Pass
50%
50%
—
53%
53%
—
50%
50%
—
9.2%
El Capitan
—
—
50%
—
—
51%
—
—
50%
top 3 0/2
—
Rosalind Franklin
51%
51%
—
48%
47%
—
52%
41%
—
9.9%
won 0/1

Cores in 1800m 12 gate WTA

← all cores
Bullet Racing
  • Echo Pulsewon 2 of 4 (avg 8.3%) · from its times 13%
  • Serpentwon 0 of 4 (avg 8.3%) · from its times 10%
  • Irony Depotwon 0 of 1 (avg 8.3%) · from its times 9.6%
  • Fleecedwon 0 of 3 (avg 8.3%) · from its times 8.1%
  • Terrible Tradewon 0 of 2 (avg 8.3%) · from its times 8.1%
  • Frostfirewon 0 of 4 (avg 8.3%) · from its times 7.9%
  • Blessedwon 0 of 1 (avg 8.3%) · from its times 7.8%
  • Black Mambawon 0 of 3 (avg 8.3%) · from its times 7.6%
  • Not Badwon 0 of 2 (avg 8.3%) · from its times 6.4%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%66%
31200m 12 gate WTA100%25%
41400m 1v1100%25%
51200m 6 gate madness100%61%
61800m 1v1100%25%
71600m 6 gate madness100%75%
81800m 12 gate WTA100%50%
92200m 1v1100%29%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%38%
131000m 6 gate madness100%66%
141400m 1v1100%25%
151200m 6 gate madness100%61%
161800m 1v1100%25%
171600m 6 gate madness100%75%
182200m 1v1100%29%
191000m 1v195%38%
201200m 6 gate madness95%61%
212000m 6 gate madness89%56%
222200m 6 gate madness84%41%
232200m 1v184%29%
241000m 1v184%38%
251400m 1v179%25%
262000m 6 gate madness68%56%
271800m 1v163%25%
281000m 6 gate madness53%66%
292200m 1v137%29%
301200m 6 gate madness26%61%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).