Team report · all teams · beta

Bullet Racing

Power 53.6 · #11 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 28% · 25th of 31 · 7 rounds
  • 1000m 6 gate madness 45% · 20th of 32 · 10 rounds
Winning the most points
  • 1400m 1v1 80% · 2nd of 32 · 11 rounds
  • 1000m 1v1 65% · 3rd of 33 · 15 rounds
  • 1200m 6 gate madness 67% · 4th of 33 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Air Strike
Middle
won 10/15
Top 16%
top 3 8/12
Middle
top 3 7/10
Top 16%
won 1/2
Grungy Path
★Top 1%
won 7/12
★Top 10%
top 3 7/10
★Top 1%
top 3 4/7
Overland Lightning
Top 17%
top 3 5/12
★Top 11%
top 3 5/10
★Top 12%
won 0/4
Irony Depot
Bottom 27%
won 9/11
Middle
top 3 4/8
Terrible Trade
Top 21%
Middle
top 3 6/10
Top 12%
top 3 3/7
Echo Pulse
Top 22%
top 3 1/5
★Top 4%
won 4/5
Top 28%
top 3 2/4
Top 38%
top 3 1/3
Magic Blaze
★Top 2%
top 3 3/6
Bottom 29%
top 3 2/5
Top 38%
top 3 4/4
Serpent
Middle
top 3 2/5
Bottom 31%
won 2/5
Top 21%
top 3 2/4
Uptown Hustle
Bottom 37%
top 3 3/6
Bottom 35%
Top 33%
won 0/4
The Kings Snip
Top 40%
top 3 3/5
Top 16%
won 0/2
Frostfire
★Top 24%
top 3 4/4
Privilege
Bottom 15%
top 3 1/4
Johnny B. Goode
Top 40%
Top 15%
won 1/4
Blessed
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Air Strike391.4× avg
Grungy Path331.3× avg
Overland Lightning260.9× avg
Irony Depot211.3× avg
Terrible Trade211.0× avg
Echo Pulse190.9× avg
Magic Blaze191.4× avg
Serpent160.8× avg
Uptown Hustle100.9× avg
The Kings Snip71.1× avg
Frostfire61.8× avg
Privilege60.5× avg
Johnny B. Goode43.0× avg
No Dice20.0× avg
Integral26.0× avg
Blessed20.0× avg
Titanic Triumph20.0× avg
Dirty20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%65%
21000m 6 gate madness100%45%
31200m 12 gate WTA100%100%
41400m 1v1100%80%
51200m 6 gate madness100%67%
61800m 1v1100%61%
71600m 6 gate madness100%75%
81800m 12 gate WTA100%50%
92200m 1v1100%57%
102000m 6 gate madness100%50%
112200m 6 gate madness100%28%
121000m 1v1100%65%
131000m 6 gate madness100%45%
141400m 1v1100%80%
151200m 6 gate madness100%67%
161800m 1v1100%61%
171600m 6 gate madness100%75%
182200m 1v199%57%
191000m 1v199%65%
201200m 6 gate madness99%67%
212000m 6 gate madness96%50%
222200m 6 gate madness91%28%
232200m 1v185%57%
241000m 1v180%65%
251400m 1v175%80%
262000m 6 gate madness67%50%
271800m 1v159%61%
281000m 6 gate madness54%45%
292200m 1v138%57%
301200m 6 gate madness28%67%
311600m 6 gate madness20%75%
321200m 1v120%—
332000m 6 gate madness9%50%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).