Compare with
Losing the most points
- 2200m 6 gate madness 28% · 25th of 31 · 7 rounds
- 1000m 6 gate madness 45% · 20th of 32 · 10 rounds
Winning the most points
- 1400m 1v1 80% · 2nd of 32 · 11 rounds
- 1000m 1v1 65% · 3rd of 33 · 15 rounds
- 1200m 6 gate madness 67% · 4th of 33 · 12 rounds
Maps, best to worst
Strongest cores
- Magic Blaze1.4× avg · 19 races
- Air Strike1.4× avg · 39 races
- Irony Depot1.3× avg · 21 races
Cores that need work
- Serpent0.8× avg · 16 races
- Overland Lightning0.9× avg · 26 races
- Uptown Hustle0.9× avg · 10 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).