Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- Hot Vipertop 3 7 of 9 (avg 50%) · league rank Middle (55%)
- Hot Fusiontop 3 11 of 13 (avg 50%) · league rank Middle (54%)
- Going To Vegastop 3 4 of 9 (avg 50%) · league rank Middle (53%)
- Don't Let Me Get Hottop 3 3 of 8 (avg 50%) · league rank Bottom 27% (49%)
- Breaking Fasttop 3 4 of 8 (avg 50%) · league rank Bottom 16% (45%)
- Average Lavignetop 3 3 of 8 (avg 50%) · league rank Bottom 13% (43%)
- Enes McSweenytop 3 6 of 13 (avg 50%) · league rank Bottom 7% (39%)
- For The Love Of The Gametop 3 2 of 13 (avg 50%) · league rank Bottom 6% (38%)
- Thierry Henrytop 3 1 of 9 (avg 50%) · league rank Bottom 3% (33%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).