- 2200m 24 gate madness 26% · 27th of 34 · 32 rounds
- 2200m 6 gate madness 9% · 31st of 32 · 12 rounds
- 1200m 6 gate WTA 23% · 29th of 33 · 15 rounds
- 1000m 1v1 57% · 8th of 33 · 17 rounds
- 1600m 1v1 67% · 6th of 29 · 12 rounds
- 1400m 1v1 60% · 5th of 32 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.1/map | 2000m6 gate WTAavg 17% · 1.1/map | 1800m24 gate madnessavg 13% · 1.1/map | 1600m24 gate WTAavg 4.2% · 1.0/map | 1200m6 gate WTAavg 17% · 0.9/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1800m4 gate WTAavg 25% · 0.8/map | 1000m6 gate madnessavg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | ★Top 16% top 3 5/32 | Bottom 8% won 0/3 | Top 37% won 3/10 | Top 32% top 3 2/9 | Middle won 1/9 | Top 27% won 0/11 | Bottom 27% won 0/11 | Middle won 0/4 | ||
| Thierry Henry | Bottom 14% top 3 0/32 | Bottom 4% won 0/14 | Bottom 26% top 3 0/16 | Bottom 24% won 0/13 | Bottom 20% won 0/6 | Bottom 17% won 0/6 | Top 27% won 0/14 | ★Top 29% top 3 2/3 | ||
| Going To Vegas | Bottom 38% top 3 1/32 | Bottom 28% won 2/3 | Bottom 22% won 0/10 | Bottom 27% top 3 0/12 | Middle won 0/13 | Bottom 19% won 0/10 | Bottom 23% won 0/11 | Bottom 15% won 0/13 | Bottom 34% top 3 2/3 | |
| Breaking Grace | Top 21% top 3 5/27 | Bottom 36% won 2/3 | ★Top 18% won 1/4 | ★Top 6% top 3 3/16 | Top 34% won 0/13 | Bottom 23% won 0/10 | Top 22% won 3/11 | ★Top 13% won 0/8 | Middle top 3 1/3 | |
| Bruno G. | Top 38% top 3 2/22 | Top 26% top 3 3/21 | Top 36% won 1/13 | Bottom 31% won 2/8 | Bottom 39% won 0/16 | Middle won 1/8 | Bottom 19% top 3 2/3 | |||
| Hotdog Vendor | Top 24% top 3 6/27 | Bottom 7% won 4/6 | Middle top 3 3/21 | ★Top 23% won 1/9 | Bottom 13% won 1/4 | ★Top 11% won 4/16 | Middle won 2/9 | Bottom 6% top 3 4/10 | ||
| Enes McSweeny | Bottom 37% top 3 2/27 | Middle top 3 3/21 | Top 37% won 1/9 | ★Top 21% won 0/4 | Middle won 0/16 | Top 32% won 1/9 | Bottom 38% top 3 6/10 | |||
| For The Love Of The Game | Bottom 5% top 3 0/32 | Bottom 9% top 3 0/21 | Bottom 17% won 0/12 | Bottom 8% won 0/16 | Bottom 16% won 0/9 | |||||
| Hot Fusion | Top 29% top 3 4/27 | Middle top 3 3/21 | Bottom 35% won 0/12 | Top 30% won 0/16 | Bottom 23% won 0/9 | Bottom 3% top 3 3/7 | ||||
| Breaking Fast | Bottom 23% top 3 2/26 | Bottom 26% top 3 1/21 | Bottom 27% won 0/13 | Bottom 24% won 1/16 | Bottom 17% won 0/14 | |||||
| Average Lavigne | Bottom 17% top 3 1/21 | Bottom 15% won 1/4 | Bottom 38% top 3 3/21 | Bottom 25% won 1/9 | Bottom 21% won 0/10 | Bottom 22% won 1/14 | Bottom 29% won 2/10 | |||
| Don't Let Me Get Hot | Middle top 3 2/26 | Bottom 36% won 1/4 | Middle top 3 4/21 | Middle won 1/13 | Middle won 1/16 | Middle won 0/14 | ||||
| Fish | Bottom 12% top 3 1/32 | Bottom 1% won 2/2 | Bottom 9% won 1/4 | Bottom 17% top 3 0/10 | Bottom 19% won 0/9 | Bottom 21% won 0/5 | Bottom 24% won 0/11 | Bottom 4% won 1/4 | ||
| Sydney Sweeney | Bottom 29% top 3 1/21 | Bottom 12% won 0/4 | Middle top 3 2/21 | Middle won 0/9 | Bottom 33% won 0/10 | Middle won 0/11 | Bottom 15% won 3/10 |
Cores in 2000m 1v1
← all cores- Going To Vegaswon 5 of 6 (avg 50%) · league rank Bottom 32% (51%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).