Team report · Lower league

Hale End Racing

Power 42.6 · #32 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 27% · 36th of 40 · 26 rounds
  • 1200m 4 gate WTA 15% · 37th of 37 · 13 rounds
  • 1800m 4 gate WTA 23% · 36th of 38 · 14 rounds
Winning the most points
  • 2200m 24 gate madness 70% · 7th of 39 · 14 rounds
  • 1600m 6 gate madness 67% · 7th of 37 · 12 rounds
  • 1400m 12 gate madness 62% · 13th of 37 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Hale End Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Hot Viper
28%
top 3 7/13
50%
52%
★15%
top 3 6/14
★20%
26%
53%
44%
23%
28%
won 4/13
Thierry Henry
15%
42%
41%
6.8%
top 3 0/14
9.6%
19%
36%
52%
25%
15%
won 1/13
Bruno G.
22%
54%
won 7/13
★56%
top 3 12/17
12%
top 3 3/14
17%
won 1/13
28%
49%
48%
21%
23%
Breaking Grace
★31%
52%
won 7/13
55%
top 3 1/4
15%
top 3 2/14
19%
won 2/13
★30%
★56%
50%
26%
★30%
Going To Vegas
21%
★57%
55%
top 3 3/4
8.9%
top 3 0/14
14%
won 2/13
24%
51%
won 6/12
49%
★28%
22%
Hotdog Vendor
27%
47%
44%
top 3 5/13
14%
top 3 4/14
18%
21%
49%
44%
won 6/13
21%
26%
Enes McSweeny
22%
49%
42%
top 3 5/13
8.9%
top 3 2/14
12%
21%
45%
50%
28%
22%
For The Love Of The Game
15%
top 3 2/13
52%
47%
6.3%
top 3 0/14
9.2%
20%
45%
52%
21%
top 3 3/13
18%
Hot Fusion
27%
top 3 3/13
47%
48%
14%
top 3 5/14
18%
22%
52%
43%
20%
27%
Breaking Fast
19%
top 3 2/26
52%
51%
7.5%
top 3 0/13
12%
22%
won 0/1
48%
49%
20%
top 3 6/13
20%
Average Lavigne
18%
top 3 5/26
53%
52%
7.0%
top 3 0/1
11%
won 0/1
24%
won 1/13
46%
50%
23%
top 3 4/13
20%
Don't Let Me Get Hot
24%
top 3 9/26
48%
52%
12%
top 3 2/13
16%
25%
won 0/1
50%
46%
22%
top 3 5/13
24%
Sydney Sweeney
17%
top 3 3/26
49%
43%
7.9%
top 3 0/1
11%
won 0/1
21%
won 2/13
40%
48%
25%
top 3 2/13
18%
Fish
16%
top 3 0/13
43%
39%
6.7%
top 3 0/14
9.5%
won 0/1
18%
41%
40%
17%
top 3 3/13
17%

Cores in 1000m 12 gate madness

← all cores
Hale End Racing

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%38%
22200m 6 gate WTA100%38%
31000m 1v1100%46%
42200m 6 gate madness100%46%
52000m 12 gate madness100%27%
61800m 24 gate madness100%38%
71600m 4 gate WTA100%54%
81200m 6 gate WTA100%23%
91600m 1v1100%54%
101000m 6 gate madness100%38%
111400m 12 gate madness100%62%
121000m 24 gate madness100%31%
131200m 4 gate WTA100%15%
142000m 6 gate WTA100%54%
151600m 1v1100%54%
161800m 6 gate madness100%53%
172000m 12 gate madness100%27%
182200m 24 gate madness99%70%
191800m 4 gate WTA99%23%
201800m 6 gate WTA98%33%
212000m 1v196%50%
221600m 6 gate madness91%67%
231000m 12 gate madness82%27%
241200m 24 gate madness77%36%
251400m 4 gate WTA68%36%
261600m 6 gate WTA58%13%
271400m 1v149%60%
281800m 6 gate madness38%53%
291800m 12 gate madness30%0%
302200m 24 gate madness19%70%
311800m 4 gate WTA11%23%
322200m 6 gate WTA11%38%
332000m 1v17%50%
341800m 6 gate madness7%53%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).