- 1200m 6 gate WTA 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 17% · 24th of 26 · 6 rounds
- 2200m 6 gate WTA 17% · 24th of 26 · 6 rounds
- 1600m 1v1 67% · 6th of 29 · 12 rounds
- 2000m 1v1 83% · 1st of 24 · 6 rounds
- 1000m 1v1 67% · 6th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | 28% top 3 1/6 | 50% | 52% | ★15% top 3 0/6 | ★20% | 26% | 44% | 23% | 28% won 2/6 | ★55% |
| Thierry Henry | 15% | 42% | 41% | 6.8% top 3 0/6 | 9.6% | 19% | 52% | 25% | 15% won 0/6 | 33% |
| Bruno G. | 22% | 54% won 5/6 | ★56% top 3 5/7 | 12% top 3 0/6 | 17% won 0/6 | 28% | 48% | 21% | 23% | 53% |
| Breaking Grace | ★31% | 52% won 3/6 | 55% top 3 1/1 | 15% top 3 0/6 | 19% won 1/6 | ★30% | 50% | 26% | ★30% | 52% |
| Going To Vegas | 21% | ★57% | 55% top 3 0/1 | 8.9% top 3 1/6 | 14% won 0/6 | 24% | 49% | ★28% | 22% | 53% |
| Hotdog Vendor | 27% | 47% | 44% top 3 1/6 | 14% top 3 2/6 | 18% | 21% | 44% won 4/6 | 21% | 26% | 50% |
| Enes McSweeny | 22% | 49% | 42% top 3 2/6 | 8.9% top 3 2/6 | 12% | 21% | 50% | 28% | 22% | 39% top 3 1/6 |
| For The Love Of The Game | 15% top 3 0/6 | 52% | 47% | 6.3% top 3 0/6 | 9.2% | 20% | 52% | 21% top 3 1/6 | 18% | 38% top 3 0/6 |
| Hot Fusion | 27% top 3 1/6 | 47% | 48% | 14% top 3 0/6 | 18% | 22% | 43% | 20% | 27% | 54% top 3 4/6 |
| Breaking Fast | 19% top 3 4/12 | 52% | 51% | 7.5% top 3 1/6 | 12% | 22% | 49% | 20% top 3 0/6 | 20% | 45% |
| Average Lavigne | 18% top 3 2/12 | 53% | 52% | 7.0% | 11% | 24% won 1/6 | 50% | 23% top 3 2/6 | 20% | 43% |
| Don't Let Me Get Hot | 24% top 3 4/12 | 48% | 52% | 12% top 3 1/6 | 16% | 25% | 46% | 22% top 3 1/6 | 24% | 49% |
| Fish | 16% top 3 1/6 | 43% | 39% | 6.7% top 3 0/6 | 9.5% | 18% | 40% | 17% top 3 0/6 | 17% | 34% |
| Sydney Sweeney | 17% top 3 1/12 | 49% | 43% | 7.9% | 11% | 21% won 2/6 | 48% | 25% top 3 2/6 | 18% | 37% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).