- 1200m 6 gate WTA 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 17% · 24th of 26 · 6 rounds
- 2200m 6 gate WTA 17% · 24th of 26 · 6 rounds
- 1600m 1v1 67% · 6th of 29 · 12 rounds
- 2000m 1v1 83% · 1st of 24 · 6 rounds
- 1000m 1v1 67% · 6th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | ★Top 28% top 3 1/6 | ★Top 16% top 3 0/6 | Middle | Bottom 8% | Middle won 2/6 | Middle | ||||
| Thierry Henry | Bottom 14% top 3 0/6 | Bottom 3% won 0/6 | Bottom 3% | |||||||
| Bruno G. | ★Top 9% won 5/6 | ★Top 12% top 3 5/7 | Top 38% top 3 0/6 | Bottom 32% won 0/6 | ||||||
| Breaking Grace | Middle won 3/6 | Top 14% top 3 1/1 | Top 21% top 3 0/6 | Middle won 1/6 | Bottom 36% | |||||
| Going To Vegas | Top 19% top 3 0/1 | Bottom 38% top 3 1/6 | Bottom 20% won 0/6 | Bottom 28% | Middle | |||||
| Hotdog Vendor | Bottom 13% top 3 1/6 | Top 24% top 3 2/6 | Bottom 7% won 4/6 | |||||||
| Enes McSweeny | Bottom 9% top 3 2/6 | Bottom 37% top 3 2/6 | Bottom 7% top 3 1/6 | |||||||
| For The Love Of The Game | Bottom 8% top 3 0/6 | Bottom 5% top 3 0/6 | Bottom 23% top 3 1/6 | Bottom 6% top 3 0/6 | ||||||
| Hot Fusion | Top 35% top 3 1/6 | Top 29% top 3 0/6 | Middle top 3 4/6 | |||||||
| Breaking Fast | Bottom 22% top 3 4/12 | Bottom 23% top 3 1/6 | Bottom 19% top 3 0/6 | Bottom 16% | ||||||
| Average Lavigne | Bottom 18% top 3 2/12 | Bottom 17% | Bottom 29% won 1/6 | Bottom 34% top 3 2/6 | Bottom 12% | |||||
| Don't Let Me Get Hot | Middle top 3 4/12 | Middle top 3 1/6 | Bottom 29% top 3 1/6 | Bottom 27% | ||||||
| Fish | Bottom 11% top 3 1/6 | Bottom 12% top 3 0/6 | Bottom 4% | Bottom 1% | Bottom 6% top 3 0/6 | |||||
| Sydney Sweeney | Bottom 15% top 3 1/12 | Bottom 29% | Bottom 15% won 2/6 | Middle top 3 2/6 |
Cores in 1800m 24 gate madness
← all cores- Breaking Gracetop 3 2 of 6 (avg 13%) · league rank Top 6% (17%)
- Bruno G.top 3 1 of 6 (avg 13%) · league rank Top 26% (14%)
- Don't Let Me Get Hottop 3 2 of 6 (avg 13%) · league rank Middle (12%)
- Sydney Sweeneytop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Enes McSweenytop 3 1 of 6 (avg 13%) · league rank Middle (10%)
- Hotdog Vendortop 3 1 of 6 (avg 13%) · league rank Middle (9.9%)
- Hot Fusiontop 3 1 of 6 (avg 13%) · league rank Middle (9.8%)
- Average Lavignetop 3 0 of 6 (avg 13%) · league rank Bottom 38% (9.4%)
- Going To Vegastop 3 0 of 6 (avg 13%) · league rank Bottom 27% (8.3%)
- Thierry Henrytop 3 0 of 6 (avg 13%) · league rank Bottom 26% (8.2%)
- Breaking Fasttop 3 0 of 6 (avg 13%) · league rank Bottom 26% (8.2%)
- For The Love Of The Gametop 3 0 of 6 (avg 13%) · league rank Bottom 9% (6.7%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).