- 2200m 1v1 21% · 39th of 40 · 27 rounds
- 1400m 1v1 25% · 40th of 40 · 24 rounds
- 1600m 6 gate madness 28% · 38th of 40 · 18 rounds
- 1800m 1v1 55% · 13th of 40 · 22 rounds
- 1800m 12 gate WTA 56% · 16th of 38 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 45% 34r · 30th · 3.9/map | — | 25% 24r · 40th · 2.8/map | — | 55% 22r · 13th · 2.6/map | — | 21% 27r · 39th · 3.4/map |
| 6 gate madness | 42% 22r · 30th · 2.5/map | 44% 27r · 27th · 3.3/map | — | 28% 18r · 38th · 2.1/map | 46% 22r · 26th · 2.8/map | 35% 17r · 30th · 2.0/map | |
| 12 gate WTA | 44% 9r · 21st · 1.0/map | 56% 9r · 16th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | 44% won 4/9 | ★54% | 46% | 54% | 47% won 2/6 | 51% won 5/9 | 43% | 50% top 3 4/9 | ★55% top 3 7/9 | 6.8% |
| Breaking Grace | 50% won 4/9 | 52% | 44% top 3 3/9 | ★57% top 3 4/5 | 50% | ★54% | 50% top 3 4/9 | 53% top 3 6/9 | 52% | 6.8% |
| Going To Vegas | 49% won 5/9 | 52% | 52% | 51% top 3 1/5 | ★55% | 53% | 49% top 3 4/9 | ★60% top 3 2/9 | 53% top 3 4/9 | 5.4% |
| Thierry Henry | 52% | 36% won 1/9 | 45% | 34% top 3 2/5 | 51% | 43% | 53% top 3 5/9 | 40% top 3 2/9 | 33% top 3 1/9 | 6.2% |
| Bruno G. | 48% | 52% | 50% top 3 8/9 | 49% | 48% | 54% won 2/4 | 47% top 3 4/9 | 56% | 53% | 6.6% won 2/9 |
| Hotdog Vendor | 44% | 50% | 41% top 3 1/9 | 48% | 45% | 45% | 42% top 3 8/13 | 47% | 50% | 5.8% won 1/9 |
| Enes McSweeny | 50% | 41% | 53% | 43% top 3 4/8 | 51% | 43% | 49% top 3 6/13 | 49% | 39% | ★10% won 0/9 |
| Hot Fusion | 43% | 53% | 45% | 53% top 3 3/8 | 45% won 1/9 | 48% | 41% top 3 1/4 | 46% | 54% | 6.0% won 1/9 |
| For The Love Of The Game | 52% | 42% won 1/2 | ★55% top 3 6/9 | 43% top 3 5/8 | 52% | 48% | ★53% | 53% | 38% | 5.5% won 0/9 |
| Breaking Fast | 49% | 47% | 48% top 3 4/9 | 46% | 49% | 50% | 49% | 53% | 45% top 3 4/8 | 5.2% won 0/9 |
| Don't Let Me Get Hot | 46% | 49% won 3/9 | 46% top 3 2/9 | 50% | 49% won 3/9 | 51% | 45% | 48% | 49% top 3 3/8 | 5.9% |
| Average Lavigne | 50% | 45% | 48% top 3 4/9 | 45% top 3 6/9 | 51% | 51% won 5/9 | 50% | 54% | 43% top 3 3/8 | 4.8% |
| Fish | 40% won 2/7 | 38% | 38% top 3 3/9 | 39% top 3 3/9 | 40% | 42% | 38% | 41% top 3 3/9 | 34% | 4.8% |
| Sydney Sweeney | 48% | 39% won 1/7 | 44% top 3 4/9 | 38% top 3 1/9 | 49% | 44% | 47% | 48% top 3 4/9 | 37% | 7.6% |
Cores in 1000m 6 gate madness
← all cores- Thierry Henrytop 3 5 of 9 (avg 50%) · from its times 53%
- Breaking Gracetop 3 4 of 9 (avg 50%) · from its times 50%
- Enes McSweenytop 3 6 of 13 (avg 50%) · from its times 49%
- Going To Vegastop 3 4 of 9 (avg 50%) · from its times 49%
- Bruno G.top 3 4 of 9 (avg 50%) · from its times 47%
- Hotdog Vendortop 3 8 of 13 (avg 50%) · from its times 42%
- Hot Fusiontop 3 1 of 4 (avg 50%) · from its times 41%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).