Team report · Lower league

Hale End Racing

Power 41.2 · #38 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 21% · 39th of 40 · 27 rounds
  • 1400m 1v1 25% · 40th of 40 · 24 rounds
  • 1600m 6 gate madness 28% · 38th of 40 · 18 rounds
Winning the most points
  • 1800m 1v1 55% · 13th of 40 · 22 rounds
  • 1800m 12 gate WTA 56% · 16th of 38 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Hale End Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Hot Viper
Bottom 8%
won 4/9
Bottom 9%
won 2/6
Bottom 38%
won 5/9
Bottom 37%
top 3 4/9
Middle
top 3 7/9
Breaking Grace
Bottom 36%
won 4/9
Bottom 10%
top 3 3/9
★Top 9%
top 3 4/5
Middle
top 3 4/9
Top 37%
top 3 6/9
Going To Vegas
Bottom 28%
won 5/9
Middle
top 3 1/5
Bottom 34%
top 3 4/9
★Top 1%
top 3 2/9
Middle
top 3 4/9
Thierry Henry
Bottom 2%
won 1/9
Bottom 3%
top 3 2/5
Middle
★Top 29%
top 3 5/9
Bottom 3%
top 3 2/9
Bottom 3%
top 3 1/9
Bruno G.
Bottom 39%
top 3 8/9
★Top 23%
won 2/4
Bottom 19%
top 3 4/9
Top 9%
Bottom 28%
won 2/9
Hotdog Vendor
Bottom 7%
Bottom 3%
top 3 1/9
Bottom 6%
top 3 8/13
Bottom 17%
Bottom 19%
won 1/9
Enes McSweeny
Bottom 13%
top 3 4/8
Bottom 38%
top 3 6/13
Bottom 7%
★Top 21%
won 0/9
Hot Fusion
Middle
top 3 3/8
Bottom 4%
won 1/9
Bottom 3%
top 3 1/4
Middle
Bottom 19%
won 1/9
For The Love Of The Game
Bottom 10%
won 1/2
★Top 8%
top 3 6/9
Bottom 12%
top 3 5/8
Bottom 6%
Bottom 15%
won 0/9
Breaking Fast
Bottom 27%
top 3 4/9
Bottom 16%
top 3 4/8
Bottom 10%
won 0/9
Don't Let Me Get Hot
Bottom 21%
won 3/9
Bottom 14%
top 3 2/9
Bottom 20%
won 3/9
Bottom 27%
top 3 3/8
Average Lavigne
Bottom 24%
top 3 4/9
Bottom 15%
top 3 6/9
Middle
won 5/9
Bottom 12%
top 3 3/8
Fish
Bottom 1%
won 2/7
Bottom 1%
top 3 3/9
Bottom 8%
top 3 3/9
Bottom 4%
top 3 3/9
Sydney Sweeney
Bottom 5%
won 1/7
Bottom 11%
top 3 4/9
Bottom 7%
top 3 1/9
Bottom 23%
top 3 4/9

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Hot Viper421.0× avg
Breaking Grace411.0× avg
Going To Vegas410.8× avg
Thierry Henry410.5× avg
Bruno G.401.6× avg
Hotdog Vendor400.8× avg
Enes McSweeny390.8× avg
Hot Fusion390.5× avg
For The Love Of The Game371.1× avg
Breaking Fast350.9× avg
Don't Let Me Get Hot350.6× avg
Average Lavigne351.0× avg
Fish340.6× avg
Sydney Sweeney340.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%45%
21000m 6 gate madness100%42%
31200m 12 gate WTA100%44%
41400m 1v1100%25%
51200m 6 gate madness100%44%
61800m 1v1100%55%
71600m 6 gate madness100%28%
81800m 12 gate WTA100%56%
92200m 1v1100%21%
102000m 6 gate madness100%46%
112200m 6 gate madness100%35%
121000m 1v1100%45%
131000m 6 gate madness100%42%
141400m 1v1100%25%
151200m 6 gate madness100%44%
161800m 1v1100%55%
171600m 6 gate madness100%28%
182200m 1v1100%21%
191000m 1v1100%45%
201200m 6 gate madness99%44%
212000m 6 gate madness99%46%
222200m 6 gate madness97%35%
232200m 1v193%21%
241000m 1v187%45%
251400m 1v180%25%
262000m 6 gate madness74%46%
271800m 1v164%55%
281000m 6 gate madness51%42%
292200m 1v141%21%
301200m 6 gate madness25%44%
311600m 6 gate madness12%28%
321200m 1v112%—
332000m 6 gate madness7%46%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).