- 2200m 1v1 21% · 39th of 40 · 27 rounds
- 1400m 1v1 25% · 40th of 40 · 24 rounds
- 1600m 6 gate madness 28% · 38th of 40 · 18 rounds
- 1800m 1v1 55% · 13th of 40 · 22 rounds
- 1800m 12 gate WTA 56% · 16th of 38 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 45% 34r · 30th · 3.9/map | — | 25% 24r · 40th · 2.8/map | — | 55% 22r · 13th · 2.6/map | — | 21% 27r · 39th · 3.4/map |
| 6 gate madness | 42% 22r · 30th · 2.5/map | 44% 27r · 27th · 3.3/map | — | 28% 18r · 38th · 2.1/map | 46% 22r · 26th · 2.8/map | 35% 17r · 30th · 2.0/map | |
| 12 gate WTA | 44% 9r · 21st · 1.0/map | 56% 9r · 16th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | Bottom 8% won 4/9 | Bottom 9% won 2/6 | Bottom 38% won 5/9 | Bottom 37% top 3 4/9 | Middle top 3 7/9 | |||||
| Breaking Grace | Bottom 36% won 4/9 | Bottom 10% top 3 3/9 | ★Top 9% top 3 4/5 | Middle top 3 4/9 | Top 37% top 3 6/9 | |||||
| Going To Vegas | Bottom 28% won 5/9 | Middle top 3 1/5 | Bottom 34% top 3 4/9 | ★Top 1% top 3 2/9 | Middle top 3 4/9 | |||||
| Thierry Henry | Bottom 2% won 1/9 | Bottom 3% top 3 2/5 | Middle | ★Top 29% top 3 5/9 | Bottom 3% top 3 2/9 | Bottom 3% top 3 1/9 | ||||
| Bruno G. | Bottom 39% top 3 8/9 | ★Top 23% won 2/4 | Bottom 19% top 3 4/9 | Top 9% | Bottom 28% won 2/9 | |||||
| Hotdog Vendor | Bottom 7% | Bottom 3% top 3 1/9 | Bottom 6% top 3 8/13 | Bottom 17% | Bottom 19% won 1/9 | |||||
| Enes McSweeny | Bottom 13% top 3 4/8 | Bottom 38% top 3 6/13 | Bottom 7% | ★Top 21% won 0/9 | ||||||
| Hot Fusion | Middle top 3 3/8 | Bottom 4% won 1/9 | Bottom 3% top 3 1/4 | Middle | Bottom 19% won 1/9 | |||||
| For The Love Of The Game | Bottom 10% won 1/2 | ★Top 8% top 3 6/9 | Bottom 12% top 3 5/8 | Bottom 6% | Bottom 15% won 0/9 | |||||
| Breaking Fast | Bottom 27% top 3 4/9 | Bottom 16% top 3 4/8 | Bottom 10% won 0/9 | |||||||
| Don't Let Me Get Hot | Bottom 21% won 3/9 | Bottom 14% top 3 2/9 | Bottom 20% won 3/9 | Bottom 27% top 3 3/8 | ||||||
| Average Lavigne | Bottom 24% top 3 4/9 | Bottom 15% top 3 6/9 | Middle won 5/9 | Bottom 12% top 3 3/8 | ||||||
| Fish | Bottom 1% won 2/7 | Bottom 1% top 3 3/9 | Bottom 8% top 3 3/9 | Bottom 4% top 3 3/9 | ||||||
| Sydney Sweeney | Bottom 5% won 1/7 | Bottom 11% top 3 4/9 | Bottom 7% top 3 1/9 | Bottom 23% top 3 4/9 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).