Team report · all teams

Hale End Racing

Power 43.5 · #27 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 0% · 31st of 31 · 6 rounds
  • 2000m 6 gate madness 27% · 30th of 32 · 8 rounds
  • 2200m 1v1 40% · 25th of 32 · 9 rounds
Winning the most points
  • 1000m 6 gate madness 76% · 2nd of 32 · 7 rounds
  • 1400m 1v1 63% · 5th of 32 · 8 rounds
  • 1800m 1v1 56% · 11th of 32 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Hale End Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Hot Viper
Bottom 8%
won 0/3
Bottom 9%
won 1/2
Bottom 38%
won 2/3
Bottom 37%
top 3 1/3
Middle
top 3 2/3
Breaking Grace
Bottom 36%
won 2/3
Bottom 10%
top 3 1/3
★Top 9%
top 3 0/2
Middle
top 3 1/3
Top 37%
top 3 2/3
Going To Vegas
Bottom 28%
won 2/3
Middle
top 3 2/2
Bottom 34%
top 3 2/3
★Top 1%
top 3 3/3
Middle
top 3 1/3
Thierry Henry
Bottom 2%
won 1/3
Middle
Bottom 3%
top 3 0/2
★Top 29%
top 3 2/3
Bottom 3%
top 3 0/3
Bottom 3%
top 3 0/3
Bruno G.
Bottom 39%
top 3 3/3
★Top 23%
won 0/2
Bottom 19%
top 3 2/3
Top 9%
Bottom 28%
won 0/3
Enes McSweeny
Bottom 13%
top 3 1/3
Bottom 38%
top 3 3/4
Bottom 7%
★Top 21%
won 0/3
For The Love Of The Game
★Top 8%
top 3 2/3
Bottom 10%
won 1/1
Bottom 12%
top 3 1/3
Bottom 6%
Bottom 15%
won 0/3
Hot Fusion
Bottom 4%
won 2/3
Middle
top 3 3/3
Bottom 3%
top 3 0/1
Middle
Bottom 19%
won 0/3
Hotdog Vendor
Bottom 7%
Bottom 3%
top 3 0/3
Bottom 6%
top 3 2/4
Bottom 17%
Bottom 19%
won 0/3
Breaking Fast
Bottom 27%
top 3 2/3
Bottom 16%
top 3 0/3
Bottom 10%
won 0/3
Don't Let Me Get Hot
Bottom 14%
top 3 1/3
Bottom 21%
won 1/3
Bottom 20%
won 2/3
Bottom 27%
top 3 0/3
Average Lavigne
Bottom 24%
top 3 1/3
Bottom 15%
top 3 2/3
Middle
won 2/3
Bottom 12%
top 3 1/3
Fish
Bottom 1%
won 2/2
Bottom 1%
top 3 1/3
Bottom 8%
top 3 0/3
Bottom 4%
top 3 0/3
Sydney Sweeney
Bottom 11%
top 3 2/3
Bottom 5%
won 1/2
Bottom 7%
top 3 0/3
Bottom 23%
top 3 2/3

Cores in 1200m 6 gate madness

← all cores
Hale End Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%53%
21000m 6 gate madness100%76%
31200m 12 gate WTA100%0%
41400m 1v1100%63%
51200m 6 gate madness100%44%
61800m 1v1100%56%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%40%
102000m 6 gate madness100%27%
112200m 6 gate madness100%0%
121000m 1v1100%53%
131000m 6 gate madness100%76%
141400m 1v1100%63%
151200m 6 gate madness100%44%
161800m 1v1100%56%
171600m 6 gate madness100%50%
182200m 1v199%40%
191000m 1v199%53%
201200m 6 gate madness99%44%
212000m 6 gate madness96%27%
222200m 6 gate madness91%0%
232200m 1v185%40%
241000m 1v180%53%
251400m 1v175%63%
262000m 6 gate madness67%27%
271800m 1v159%56%
281000m 6 gate madness54%76%
292200m 1v138%40%
301200m 6 gate madness28%44%
311600m 6 gate madness20%50%
321200m 1v120%—
332000m 6 gate madness9%27%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).