- 2200m 6 gate madness 0% · 31st of 31 · 6 rounds
- 2000m 6 gate madness 27% · 30th of 32 · 8 rounds
- 2200m 1v1 40% · 25th of 32 · 9 rounds
- 1000m 6 gate madness 76% · 2nd of 32 · 7 rounds
- 1400m 1v1 63% · 5th of 32 · 8 rounds
- 1800m 1v1 56% · 11th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 53% 11r · 14th · 3.8/map | — | 63% 8r · 5th · 2.7/map | — | 56% 8r · 11th · 2.6/map | — | 40% 9r · 25th · 3.2/map |
| 6 gate madness | 76% 7r · 2nd · 2.5/map | 44% 9r · 22nd · 3.3/map | — | 50% 6r · 16th · 2.2/map | 27% 8r · 30th · 2.7/map | 0% 6r · 31st · 1.9/map | |
| 12 gate WTA | 0% 3r · 30th · 1.0/map | 0% 3r · 30th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hot Viper | Bottom 8% won 0/3 | Bottom 9% won 1/2 | Bottom 38% won 2/3 | Bottom 37% top 3 1/3 | Middle top 3 2/3 | |||||
| Breaking Grace | Bottom 36% won 2/3 | Bottom 10% top 3 1/3 | ★Top 9% top 3 0/2 | Middle top 3 1/3 | Top 37% top 3 2/3 | |||||
| Going To Vegas | Bottom 28% won 2/3 | Middle top 3 2/2 | Bottom 34% top 3 2/3 | ★Top 1% top 3 3/3 | Middle top 3 1/3 | |||||
| Thierry Henry | Bottom 2% won 1/3 | Middle | Bottom 3% top 3 0/2 | ★Top 29% top 3 2/3 | Bottom 3% top 3 0/3 | Bottom 3% top 3 0/3 | ||||
| Bruno G. | Bottom 39% top 3 3/3 | ★Top 23% won 0/2 | Bottom 19% top 3 2/3 | Top 9% | Bottom 28% won 0/3 | |||||
| Enes McSweeny | Bottom 13% top 3 1/3 | Bottom 38% top 3 3/4 | Bottom 7% | ★Top 21% won 0/3 | ||||||
| For The Love Of The Game | ★Top 8% top 3 2/3 | Bottom 10% won 1/1 | Bottom 12% top 3 1/3 | Bottom 6% | Bottom 15% won 0/3 | |||||
| Hot Fusion | Bottom 4% won 2/3 | Middle top 3 3/3 | Bottom 3% top 3 0/1 | Middle | Bottom 19% won 0/3 | |||||
| Hotdog Vendor | Bottom 7% | Bottom 3% top 3 0/3 | Bottom 6% top 3 2/4 | Bottom 17% | Bottom 19% won 0/3 | |||||
| Breaking Fast | Bottom 27% top 3 2/3 | Bottom 16% top 3 0/3 | Bottom 10% won 0/3 | |||||||
| Don't Let Me Get Hot | Bottom 14% top 3 1/3 | Bottom 21% won 1/3 | Bottom 20% won 2/3 | Bottom 27% top 3 0/3 | ||||||
| Average Lavigne | Bottom 24% top 3 1/3 | Bottom 15% top 3 2/3 | Middle won 2/3 | Bottom 12% top 3 1/3 | ||||||
| Fish | Bottom 1% won 2/2 | Bottom 1% top 3 1/3 | Bottom 8% top 3 0/3 | Bottom 4% top 3 0/3 | ||||||
| Sydney Sweeney | Bottom 11% top 3 2/3 | Bottom 5% won 1/2 | Bottom 7% top 3 0/3 | Bottom 23% top 3 2/3 |
Cores in 1200m 6 gate madness
← all cores- For The Love Of The Gametop 3 2 of 3 (avg 50%) · league rank Top 8% (55%)
- Bruno G.top 3 3 of 3 (avg 50%) · league rank Bottom 39% (50%)
- Breaking Fasttop 3 2 of 3 (avg 50%) · league rank Bottom 27% (48%)
- Average Lavignetop 3 1 of 3 (avg 50%) · league rank Bottom 24% (48%)
- Don't Let Me Get Hottop 3 1 of 3 (avg 50%) · league rank Bottom 14% (46%)
- Sydney Sweeneytop 3 2 of 3 (avg 50%) · league rank Bottom 11% (44%)
- Breaking Gracetop 3 1 of 3 (avg 50%) · league rank Bottom 10% (44%)
- Hotdog Vendortop 3 0 of 3 (avg 50%) · league rank Bottom 3% (41%)
- Fishtop 3 1 of 3 (avg 50%) · league rank Bottom 1% (38%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).