Team report · all teams

Hale End Racing

Power 43.5 · #27 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 0% · 31st of 31 · 6 rounds
  • 2000m 6 gate madness 27% · 30th of 32 · 8 rounds
  • 2200m 1v1 40% · 25th of 32 · 9 rounds
Winning the most points
  • 1000m 6 gate madness 76% · 2nd of 32 · 7 rounds
  • 1400m 1v1 63% · 5th of 32 · 8 rounds
  • 1800m 1v1 56% · 11th of 32 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1800m 1v1

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Hale End Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%53%
21000m 6 gate madness100%76%
31200m 12 gate WTA100%0%
41400m 1v1100%63%
51200m 6 gate madness100%44%
61800m 1v1100%56%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%40%
102000m 6 gate madness100%27%
112200m 6 gate madness100%0%
121000m 1v1100%53%
131000m 6 gate madness100%76%
141400m 1v1100%63%
151200m 6 gate madness100%44%
161800m 1v1100%56%
171600m 6 gate madness100%50%
182200m 1v199%40%
191000m 1v199%53%
201200m 6 gate madness99%44%
212000m 6 gate madness96%27%
222200m 6 gate madness91%0%
232200m 1v185%40%
241000m 1v180%53%
251400m 1v175%63%
262000m 6 gate madness67%27%
271800m 1v159%56%
281000m 6 gate madness54%76%
292200m 1v138%40%
301200m 6 gate madness28%44%
311600m 6 gate madness20%50%
321200m 1v120%—
332000m 6 gate madness9%27%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).