Catch Me Ridin' Derby vs ♠ Direthreat Racing ♠
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 75%15r 36%24r | 48%5r 19%6r | 57%2r 0%6r | 80%5r 67%9r | 52%10r 47%18r | 50%4r 20%5r | 67%9r 54%15r |
| 6 gate madness | 42%10r 29%17r | 49%9r 2%11r | 100%3r 60%6r | 20%6r 31%8r | 40%5r 23%10r | 42%9r 51%15r | 26%8r 49%14r |
| 12 gate madness | —0r —0r | 0%1r 25%4r | 100%1r 0%1r | 100%1r 75%4r | |||
| 24 gate madness | 40%5r 50%6r | 100%3r 50%4r | 38%8r 25%4r | 0%2r 100%2r | 49%8r 74%8r | 52%20r 52%11r | |
| 4 gate WTA | 67%3r 0%3r | 100%1r 50%4r | 73%4r 61%5r | 100%1r 50%4r | 56%7r 30%10r | 0%1r 0%4r | 39%5r 61%5r |
| 6 gate WTA | 100%1r 50%4r | 47%5r 17%4r | 100%1r 50%2r | 0%1r 33%3r | 33%9r 49%12r | 0%1r 0%4r | |
| 12 gate WTA | 50%4r 80%5r | 0%4r 60%5r | |||||
| 16 gate WTA | 67%3r 67%3r | 33%3r 100%3r | 100%2r 50%2r | 0%1r 0%1r | 67%6r 50%6r | ||
| 22 gate WTA | 50%8r 57%6r | 27%11r 33%6r | 50%2r 50%2r | 50%12r 33%6r | 75%4r 0%2r | 50%8r 0%4r | 25%4r 43%3r |
| 24 gate WTA | 67%3r 33%3r | 33%3r 67%3r | 50%6r 53%7r | 50%2r 50%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Electric Chigiritop 3 3 of 8 (avg 13%) · league rank Top 15% (16%)
- Chigiri 16top 3 1 of 8 (avg 13%) · league rank Top 19% (15%)
- Swinging Sunlighttop 3 1 of 8 (avg 13%) · league rank Top 21% (15%)
- Ibratop 3 2 of 4 (avg 13%) · league rank Top 28% (13%)
- Mountain Skiestop 3 1 of 8 (avg 13%) · league rank Bottom 38% (9.4%)
- Swinging Wondertop 3 2 of 8 (avg 13%) · league rank Bottom 37% (9.2%)
- Traversetop 3 2 of 8 (avg 13%) · league rank Bottom 32% (8.7%)
- Lagoon Tealtop 3 0 of 8 (avg 13%) · league rank Bottom 29% (8.4%)
- Teal Billtop 3 1 of 8 (avg 13%) · league rank Bottom 28% (8.4%)
- Marshmallow Haventop 3 0 of 8 (avg 13%) · league rank Bottom 9% (6.7%)
- Happy Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 4% (6.4%)
- Tractor Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 1% (6.3%)
- Bold Trailtop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
- Resiliencetop 3 2 of 2 (avg 13%)
- Agent Zerotop 3 1 of 2 (avg 13%)
- Beauty Dancertop 3 0 of 2 (avg 13%)
- She Ridestop 3 2 of 6 (avg 13%) · league rank Middle (10%)
- Johnny Blazetop 3 2 of 8 (avg 13%) · league rank Bottom 35% (9.0%)
- Kickstart Thrivetop 3 1 of 8 (avg 13%) · league rank Bottom 33% (8.9%)
- Vivid Raidertop 3 2 of 8 (avg 13%) · league rank Bottom 32% (8.8%)
- Tiny Dancertop 3 1 of 4 (avg 13%) · league rank Bottom 30% (8.6%)
- Astrotop 3 1 of 8 (avg 13%) · league rank Bottom 29% (8.4%)
- Unique Threattop 3 1 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
- Bridget von Hammersmarktop 3 0 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
- Wrecked Wenchtop 3 0 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
- Lucidtop 3 1 of 4 (avg 13%) · league rank Bottom 25% (8.2%)
- Midnight Specialtop 3 0 of 4 (avg 13%) · league rank Bottom 23% (7.9%)
- Bridget von Hammersmark IItop 3 0 of 4 (avg 13%) · league rank Bottom 21% (7.7%)
- Zesty Ridetop 3 0 of 4 (avg 13%) · league rank Bottom 19% (7.6%)
- Scrambled Eggstop 3 1 of 4 (avg 13%) · league rank Bottom 18% (7.4%)
- Titaniumtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.2%)
- Golden Goosetop 3 0 of 8 (avg 13%) · league rank Bottom 15% (7.2%)
- Prophecytop 3 0 of 4 (avg 13%) · league rank Bottom 10% (6.8%)
♠ Direthreat Racing ♠: Power 31.1, #24. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).