Catch Me Ridin' Derby vs ♠ Direthreat Racing ♠
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 75%15r 36%24r | 48%5r 19%6r | 57%2r 0%6r | 80%5r 67%9r | 52%10r 47%18r | 50%4r 20%5r | 67%9r 54%15r |
| 6 gate madness | 42%10r 29%17r | 49%9r 2%11r | 100%3r 60%6r | 20%6r 31%8r | 40%5r 23%10r | 42%9r 51%15r | 26%8r 49%14r |
| 12 gate madness | —0r —0r | 0%1r 25%4r | 100%1r 0%1r | 100%1r 75%4r | |||
| 24 gate madness | 40%5r 50%6r | 100%3r 50%4r | 38%8r 25%4r | 0%2r 100%2r | 49%8r 74%8r | 52%20r 52%11r | |
| 4 gate WTA | 67%3r 0%3r | 100%1r 50%4r | 73%4r 61%5r | 100%1r 50%4r | 56%7r 30%10r | 0%1r 0%4r | 39%5r 61%5r |
| 6 gate WTA | 100%1r 50%4r | 47%5r 17%4r | 100%1r 50%2r | 0%1r 33%3r | 33%9r 49%12r | 0%1r 0%4r | |
| 12 gate WTA | 50%4r 80%5r | 0%4r 60%5r | |||||
| 16 gate WTA | 67%3r 67%3r | 33%3r 100%3r | 100%2r 50%2r | 0%1r 0%1r | 67%6r 50%6r | ||
| 22 gate WTA | 50%8r 57%6r | 27%11r 33%6r | 50%2r 50%2r | 50%12r 33%6r | 75%4r 0%2r | 50%8r 0%4r | 25%4r 43%3r |
| 24 gate WTA | 67%3r 33%3r | 33%3r 67%3r | 50%6r 53%7r | 50%2r 50%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Ibratop 3 0 of 4 (avg 13%) · league rank Top 4% (18%)
- Mountain Skiestop 3 3 of 8 (avg 13%) · league rank Top 24% (14%)
- Chigiri 16top 3 3 of 8 (avg 13%) · league rank Top 35% (13%)
- Electric Chigiritop 3 1 of 8 (avg 13%) · league rank Middle (12%)
- SpaceXtop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Swinging Sunlighttop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- Traversetop 3 0 of 2 (avg 13%)
- Teal Billtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Marshmallow Haventop 3 2 of 8 (avg 13%) · league rank Bottom 35% (9.9%)
- Lagoon Tealtop 3 0 of 8 (avg 13%) · league rank Bottom 34% (9.8%)
- Happy Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 19% (8.0%)
- Swinging Wondertop 3 0 of 8 (avg 13%) · league rank Bottom 17% (7.6%)
- Demi Junotop 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.1%)
- Tractor Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 5% (6.6%)
- Bold Trailtop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.4%)
- Scrambled Eggstop 3 1 of 2 (avg 13%)
- Prophecytop 3 1 of 2 (avg 13%)
- Agent Zerotop 3 1 of 4 (avg 13%) · league rank Top 23% (14%)
- Golden Goosetop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Tiny Dancertop 3 0 of 2 (avg 13%)
- Unique Threattop 3 0 of 2 (avg 13%)
- Beauty Dancertop 3 0 of 4 (avg 13%) · league rank Bottom 37% (10%)
- Bridget von Hammersmark IItop 3 0 of 4 (avg 13%) · league rank Bottom 32% (9.6%)
- Lucidtop 3 1 of 4 (avg 13%) · league rank Bottom 24% (8.5%)
- Immaculate Visiontop 3 0 of 4 (avg 13%) · league rank Bottom 17% (7.6%)
- Astrotop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.2%)
- Midnight Specialtop 3 0 of 4 (avg 13%) · league rank Bottom 9% (6.9%)
- Resiliencetop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.7%)
- Titaniumtop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
♠ Direthreat Racing ♠: Power 31.1, #24. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).