Team report · Lower league

Catch Me Ridin' Derby

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Power Bars2200.5× avg
Traverse Oxbridge 21 22 232200.9× avg
Night Call2190.6× avg
Mountain Skies2191.1× avg
Vivacious Sunbreaker 162190.9× avg
Happy Max2141.4× avg
Hilltop Chigiri2140.8× avg
Electric Chigiri2101.1× avg
SpaceX2080.8× avg
Lagoon Teal2080.7× avg
Marshmallow Haven2040.5× avg
Lightning Trail2020.5× avg
Maximus2000.7× avg
Tractor Trail1960.4× avg
Apollo Charm1940.4× avg
Bold Trail1890.1× avg
Demi Juno1880.7× avg
Ramses is the Best1880.5× avg
Hamasaki The Win1860.6× avg
Three Junos1860.2× avg
assuming you win every race1860.5× avg
Million Dollar Drop 161850.8× avg
Mellow Sun1850.3× avg
Isolate1850.3× avg
Tactical Mumpkin1850.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).