Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Happy Maxtop 3 2 of 8 (avg 13%) · league rank Top 3% (17%)
- Hilltop Chigiritop 3 2 of 8 (avg 13%) · league rank Top 8% (16%)
- Mountain Skiestop 3 0 of 8 (avg 13%) · league rank Top 13% (15%)
- Hamasaki The Wintop 3 1 of 14 (avg 13%) · league rank Top 27% (14%)
- Power Barstop 3 3 of 22 (avg 13%) · league rank Top 31% (13%)
- Electric Chigiritop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- Lagoon Tealtop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Maximustop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- Million Dollar Drop 16top 3 3 of 14 (avg 13%) · league rank Middle (11%)
- SpaceXtop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Marshmallow Haventop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Vivacious Sunbreaker 16top 3 4 of 22 (avg 13%) · league rank Middle (10%)
- Night Calltop 3 1 of 22 (avg 13%) · league rank Bottom 29% (8.8%)
- Isolatetop 3 1 of 14 (avg 13%) · league rank Bottom 28% (8.7%)
- Tactical Mumpkintop 3 0 of 14 (avg 13%) · league rank Bottom 28% (8.7%)
- Traverse Oxbridge 21 22 23top 3 2 of 14 (avg 13%) · league rank Bottom 28% (8.5%)
- Lightning Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 14% (7.3%)
- Demi Junotop 3 0 of 14 (avg 13%) · league rank Bottom 10% (6.9%)
- Three Junostop 3 0 of 14 (avg 13%) · league rank Bottom 8% (6.7%)
- assuming you win every racetop 3 0 of 14 (avg 13%) · league rank Bottom 4% (6.5%)
- Mellow Suntop 3 0 of 14 (avg 13%) · league rank Bottom 3% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).