Team report · Lower league

Catch Me Ridin' Derby

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 22 gate WTA

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Catch Me Ridin' Derby
  • Happy Maxwon 3 of 14 (avg 4.5%) · league rank Top 3% (7.2%)
  • Hilltop Chigiriwon 1 of 14 (avg 4.5%) · league rank Top 6% (6.6%)
  • Mountain Skieswon 3 of 11 (avg 4.5%) · league rank Top 15% (5.7%)
  • Power Barswon 1 of 9 (avg 4.5%) · league rank Top 30% (4.7%)
  • Electric Chigiriwon 0 of 14 (avg 4.5%) · league rank Middle (4.1%)
  • SpaceXwon 0 of 6 (avg 4.5%) · league rank Middle (3.9%)
  • Lagoon Tealwon 0 of 14 (avg 4.5%) · league rank Middle (3.9%)
  • Maximuswon 0 of 5 (avg 4.5%) · league rank Middle (3.7%)
  • Marshmallow Havenwon 0 of 5 (avg 4.5%) · league rank Middle (3.5%)
  • Vivacious Sunbreaker 16won 0 of 11 (avg 4.5%) · league rank Bottom 40% (3.3%)
  • Apollo Charmwon 0 of 3 (avg 4.5%) · league rank Bottom 32% (3.0%)
  • Isolatewon 0 of 9 (avg 4.5%) · league rank Bottom 30% (2.9%)
  • Night Callwon 0 of 9 (avg 4.5%) · league rank Bottom 28% (2.9%)
  • Traverse Oxbridge 21 22 23won 0 of 9 (avg 4.5%) · league rank Bottom 27% (2.8%)
  • Bold Trailwon 0 of 3 (avg 4.5%) · league rank Bottom 12% (2.4%)
  • Lightning Trailwon 0 of 5 (avg 4.5%) · league rank Bottom 11% (2.4%)
  • Tractor Trailwon 0 of 5 (avg 4.5%) · league rank Bottom 10% (2.4%)
  • Mellow Sunwon 0 of 8 (avg 4.5%) · league rank Bottom 3% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).