Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Power Bars | 69 | 0.7× avg | ||
| Traverse Oxbridge 21 22 23 | 69 | 0.7× avg | ||
| Night Call | 67 | 0.4× avg | ||
| Vivacious Sunbreaker 16 | 66 | 0.7× avg | ||
| Mountain Skies | 64 | 0.9× avg | ||
| Happy Max | 63 | 1.6× avg | ||
| Hilltop Chigiri | 63 | 1.1× avg | ||
| Lightning Trail | 62 | 0.8× avg | ||
| SpaceX | 62 | 0.8× avg | ||
| Electric Chigiri | 62 | 1.6× avg | ||
| Marshmallow Haven | 62 | 0.7× avg | ||
| Lagoon Teal | 62 | 0.5× avg | ||
| Maximus | 62 | 1.3× avg | ||
| Tractor Trail | 62 | 0.6× avg | — | |
| Hamasaki The Win | 61 | 1.4× avg | ||
| Demi Juno | 61 | 0.9× avg | ||
| Three Junos | 61 | 0.7× avg | ||
| assuming you win every race | 61 | 1.0× avg | ||
| Bold Trail | 61 | 0.2× avg | — | |
| Tactical Mumpkin | 61 | 0.5× avg | ||
| Ramses is the Best | 61 | 0.6× avg | ||
| Apollo Charm | 61 | 0.3× avg | — | |
| Million Dollar Drop 16 | 60 | 0.6× avg | ||
| Mellow Sun | 59 | 0.7× avg | ||
| Isolate | 58 | 0.4× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).