Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Electric Chigiriwon 0 of 2 (avg 4.5%) · league rank Top 29% (4.8%)
- SpaceXwon 0 of 2 (avg 4.5%) · league rank Top 34% (4.5%)
- Lagoon Tealwon 0 of 2 (avg 4.5%) · league rank Middle (4.1%)
- Ramses is the Bestwon 1 of 2 (avg 4.5%) · league rank Middle (4.0%)
- Maximuswon 0 of 2 (avg 4.5%) · league rank Bottom 38% (3.2%)
- Marshmallow Havenwon 0 of 2 (avg 4.5%) · league rank Bottom 33% (3.0%)
- Hamasaki The Winwon 0 of 3 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Mellow Sunwon 0 of 3 (avg 4.5%) · league rank Bottom 30% (2.9%)
- Tactical Mumpkinwon 0 of 3 (avg 4.5%) · league rank Bottom 26% (2.7%)
- Million Dollar Drop 16won 0 of 3 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Traverse Oxbridge 21 22 23won 0 of 3 (avg 4.5%) · league rank Bottom 22% (2.6%)
- Power Barswon 0 of 3 (avg 4.5%) · league rank Bottom 21% (2.6%)
- Isolatewon 0 of 3 (avg 4.5%) · league rank Bottom 20% (2.5%)
- Night Callwon 0 of 3 (avg 4.5%) · league rank Bottom 19% (2.5%)
- Demi Junowon 0 of 5 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Three Junoswon 1 of 3 (avg 4.5%) · league rank Bottom 11% (2.4%)
- Bold Trailwon 0 of 2 (avg 4.5%) · league rank Bottom 11% (2.4%)
- Lightning Trailwon 0 of 2 (avg 4.5%) · league rank Bottom 10% (2.4%)
- Apollo Charmwon 0 of 2 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Tractor Trailwon 0 of 2 (avg 4.5%) · league rank Bottom 5% (2.3%)
- assuming you win every racewon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).