- 1200m 22 gate WTA 0% · 23rd of 23 · 8 rounds
- 2000m 22 gate WTA 33% · 14th of 19 · 6 rounds
- 1400m 24 gate madness 33% · 15th of 18 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all cores- Traversebeats 73% · 5 races · 0 won · 2 top 3
- Swinging Wonderbeats 71% · 5 races · 0 won · 2 top 3
- Teal Billbeats 69% · 5 races · 1 won · 1 top 3
- Tractor Trailbeats 63% · 5 races · 0 won · 0 top 3
- Mountain Skiesbeats 63% · 5 races · 0 won · 1 top 3
- Electric Chigiribeats 63% · 5 races · 1 won · 2 top 3
- Chigiri 16beats 54% · 5 races · 0 won · 0 top 3
- Marshmallow Havenbeats 50% · 5 races · 0 won · 0 top 3
- Ibrabeats 48% · 2 races · 0 won · 1 top 3
- Swinging Sunlightbeats 46% · 5 races · 1 won · 1 top 3
- Lagoon Tealbeats 43% · 5 races · 0 won · 0 top 3
- Bold Trailbeats 30% · 3 races · 0 won · 0 top 3
- Happy Trailbeats 28% · 5 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).