- 1200m 22 gate WTA 0% · 23rd of 24 · 8 rounds
- 2000m 22 gate WTA 33% · 15th of 19 · 6 rounds
- 1400m 24 gate madness 33% · 16th of 18 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 22 gate WTA
← all cores- Ibrawon 0 of 1 (avg 4.5%) · from its times 7.5%
- Chigiri 16won 0 of 1 (avg 4.5%) · from its times 5.5%
- Mountain Skieswon 0 of 1 (avg 4.5%) · from its times 4.5%
- Electric Chigiriwon 0 of 1 (avg 4.5%) · from its times 3.9%
- SpaceXwon 0 of 1 (avg 4.5%) · from its times 3.8%
- Swinging Sunlightwon 0 of 1 (avg 4.5%) · from its times 3.5%
- Marshmallow Havenwon 0 of 1 (avg 4.5%) · from its times 3.2%
- Lagoon Tealwon 0 of 1 (avg 4.5%) · from its times 3.2%
- Teal Billwon 0 of 1 (avg 4.5%) · from its times 3.0%
- Happy Trailwon 0 of 1 (avg 4.5%) · from its times 2.5%
- Swinging Wonderwon 0 of 1 (avg 4.5%) · from its times 2.4%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).