Team report · Lower league

Catch Me Ridin' Derby

Power 48.2 · #17 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

Measure's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Swinging Wonder
18%
top 3 0/1
54%
★57%
top 3 1/1
7.5%
top 3 0/1
13%
won 0/1
26%
won 0/1
20%
won 0/1
54%
52%
top 3 0/1
9.3%
top 3 0/1
Swinging Sunlight
★29%
top 3 1/1
★57%
52%
top 3 0/1
12%
top 3 0/1
15%
won 0/1
28%
★28%
48%
45%
top 3 1/1
★16%
top 3 0/1
Electric Chigiri
25%
top 3 1/1
52%
won 1/1
55%
13%
top 3 1/1
17%
★29%
won 0/1
25%
49%
50%
16%
top 3 0/1
Traverse
24%
top 3 0/1
47%
50%
top 3 0/1
★14%
top 3 0/1
★19%
23%
25%
won 0/1
★55%
★57%
top 3 0/1
9.0%
top 3 0/1
Chigiri 16
20%
48%
50%
9.0%
top 3 0/1
12%
won 0/1
25%
20%
49%
40%
13%
top 3 1/1
Mountain Skies
21%
top 3 0/1
50%
43%
8.0%
top 3 0/1
12%
20%
21%
54%
40%
9.4%
top 3 0/1
Lagoon Teal
15%
48%
41%
7.8%
top 3 0/1
11%
19%
16%
51%
38%
8.4%
top 3 0/1
Tractor Trail
13%
48%
43%
6.3%
top 3 0/1
8.7%
17%
15%
55%
won 1/1
35%
6.3%
top 3 0/1
Marshmallow Haven
15%
41%
36%
7.5%
top 3 0/1
11%
16%
16%
50%
36%
6.8%
top 3 0/1
Bold Trail
13%
45%
37%
6.3%
top 3 0/1
8.5%
15%
14%
52%
31%
6.3%
top 3 0/1
Happy Trail
15%
—
38%
6.3%
top 3 0/1
9.1%
16%
17%
51%
35%
6.5%
top 3 0/1
Teal Bill
15%
54%
45%
6.9%
top 3 0/1
11%
21%
17%
51%
40%
8.6%
top 3 0/1
Aerial
18%
top 3 0/1
43%
51%
10.0%
15%
23%
20%
—
53%
8.8%
Demi Juno
17%
51%
52%
6.5%
10%
22%
19%
49%
43%
7.5%

Cores in 1800m 24 gate madness

← all cores
Catch Me Ridin' Derby

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%100%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%100%
91600m 1v1100%100%
101000m 6 gate madness100%100%
111400m 12 gate madness100%0%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%0%
151600m 1v1100%100%
161800m 6 gate madness100%0%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%100%
251400m 4 gate WTA72%100%
261600m 6 gate WTA64%100%
271400m 1v150%0%
281800m 6 gate madness48%0%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).