Team report · Lower league

Catch Me Ridin' Derby

Power 48.2 · #17 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Swinging Wonder180.8× avg
Swinging Sunlight171.5× avg
Electric Chigiri161.7× avg
Traverse140.3× avg
Chigiri 16122.0× avg
Mountain Skies121.2× avg
Lagoon Teal90.6× avg
Tractor Trail80.9× avg
Marshmallow Haven80.8× avg
Bold Trail70.0× avg
Happy Trail60.0× avg
Teal Bill40.0× avg
Aerial30.0× avg
Demi Juno10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%100%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%100%
91600m 1v1100%100%
101000m 6 gate madness100%100%
111400m 12 gate madness100%0%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%0%
151600m 1v1100%100%
161800m 6 gate madness100%0%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%100%
251400m 4 gate WTA72%100%
261600m 6 gate WTA64%100%
271400m 1v150%0%
281800m 6 gate madness48%0%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).