Team report · Lower league

Catch Me Ridin' Derby

Power 48.2 · #17 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Swinging Wonder
★Top 8%
★Top 6%
top 3 1/1
Bottom 24%
top 3 0/1
Bottom 39%
top 3 0/1
Bottom 36%
top 3 0/1
Swinging Sunlight
Middle
top 3 0/1
Middle
top 3 0/1
Top 35%
★Top 13%
top 3 0/1
Electric Chigiri
Top 40%
won 1/1
Top 20%
Top 30%
top 3 1/1
★Top 24%
won 0/1
Bottom 29%
Top 15%
top 3 0/1
Traverse
★Top 23%
top 3 0/1
★Top 24%
top 3 0/1
Bottom 34%
top 3 0/1
Chigiri 16
Bottom 39%
top 3 0/1
Top 32%
top 3 1/1
Mountain Skies
Bottom 31%
top 3 0/1
Bottom 9%
Bottom 8%
Bottom 38%
top 3 0/1
Lagoon Teal
Bottom 28%
top 3 0/1
Bottom 7%
Bottom 28%
top 3 0/1
Tractor Trail
Bottom 2%
Bottom 2%
top 3 0/1
★Top 1%
won 1/1
Bottom 2%
top 3 0/1
Marshmallow Haven
Bottom 7%
Bottom 1%
Bottom 24%
top 3 0/1
Bottom 10%
top 3 0/1
Bold Trail
Bottom 1%
Bottom 1%
top 3 0/1
Bottom 1%
top 3 0/1
Happy Trail
Bottom 6%
top 3 0/1
Bottom 5%
top 3 0/1
Teal Bill
Bottom 16%
top 3 0/1
Bottom 29%
top 3 0/1
Aerial
Middle
Demi Juno
Bottom 13%
Bottom 11%
Bottom 19%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Swinging Wonder180.8× avg
Swinging Sunlight171.5× avg
Electric Chigiri161.7× avg
Traverse140.3× avg
Chigiri 16122.0× avg
Mountain Skies121.2× avg
Lagoon Teal90.6× avg
Tractor Trail80.9× avg
Marshmallow Haven80.8× avg
Bold Trail70.0× avg
Happy Trail60.0× avg
Teal Bill40.0× avg
Aerial30.0× avg
Demi Juno10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%100%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%100%
91600m 1v1100%100%
101000m 6 gate madness100%100%
111400m 12 gate madness100%0%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%0%
151600m 1v1100%100%
161800m 6 gate madness100%0%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%100%
251400m 4 gate WTA72%100%
261600m 6 gate WTA64%100%
271400m 1v150%0%
281800m 6 gate madness48%0%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).