Team report · Lower league

Catch Me Ridin' Derby

Power 41.1 · #21 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 16% · 25th of 25 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Swinging Sunlight
★Top 1%
won 1/4
★Top 30%
won 0/6
Top 35%
won 0/4
Middle
won 0/4
Bottom 24%
won 1/4
Bottom 20%
won 1/2
Mountain Skies
Middle
won 0/4
Bottom 27%
Top 34%
Bottom 24%
won 0/4
★Top 40%
won 0/4
Swinging Wonder
Bottom 13%
won 0/4
Bottom 16%
won 0/4
Bottom 17%
won 0/4
Bottom 10%
won 0/4
Lagoon Teal
Middle
won 0/4
Bottom 6%
Bottom 29%
won 0/2
Bottom 22%
won 0/4
Bottom 22%
Chigiri 16
Middle
won 0/4
Bottom 21%
won 0/6
Bottom 34%
won 1/4
Marshmallow Haven
Bottom 19%
won 0/4
Bottom 28%
won 1/2
Bottom 19%
won 0/4
Electric Chigiri
Top 37%
won 0/4
Middle
Middle
won 0/2
★Top 24%
won 2/4
★Top 36%
won 0/4
Traverse
Bottom 22%
won 0/4
Bottom 37%
won 1/6
Top 37%
won 2/4
★Top 39%
won 1/4
Teal Bill
Middle
won 0/4
Ibra
Top 23%
won 0/4
★Top 11%
★Top 3%
won 0/2
★Top 8%
SpaceX
Middle
won 0/4
Middle
Bottom 8%
Bottom 36%
Aerial
Bottom 11%
won 0/4
Demi Juno
Bottom 7%
Tractor Trail
Bottom 2%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Swinging Sunlight431.3× avg
Mountain Skies360.6× avg
Swinging Wonder350.0× avg
Lagoon Teal330.8× avg
Chigiri 16330.4× avg
Marshmallow Haven311.0× avg
Electric Chigiri311.3× avg
Traverse291.4× avg
Teal Bill191.1× avg
Ibra160.0× avg
SpaceX140.0× avg
Aerial80.0× avg
Demi Juno40.0× avg
Happy Trail40.0× avg
Tractor Trail20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%50%
41600m 24 gate WTA100%25%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%16%
72200m 16 gate WTA100%75%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%21%
102000m 6 gate WTA100%16%
112200m 16 gate WTA100%75%
121600m 24 gate WTA100%25%
131400m 4 gate WTA100%50%
141400m 6 gate WTA100%33%
151000m 16 gate WTA100%50%
161400m 24 gate WTA100%0%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%50%
201600m 24 gate WTA100%25%
211800m 4 gate WTA100%50%
222000m 6 gate WTA98%16%
231600m 16 gate WTA93%100%
241800m 24 gate WTA85%50%
252200m 4 gate WTA73%21%
261400m 6 gate WTA54%33%
271800m 16 gate WTA51%0%
281600m 24 gate WTA39%25%
291400m 4 gate WTA15%50%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%50%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).