Catch Me Ridin' Derby vs ♠ Direthreat Racing ♠
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 73%14r 44%20r | 48%5r 19%6r | 100%1r 0%5r | 75%4r 60%5r | 46%9r 45%14r | 50%4r 20%5r | 63%8r 59%12r |
| 6 gate madness | 35%9r 39%13r | 49%9r 2%11r | 100%3r 61%6r | 24%5r 42%6r | 37%8r 49%14r | 30%7r 58%10r | |
| 12 gate WTA | 50%4r 80%5r | 0%4r 60%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 6, behind in 5 and level in 3.
- 1200m 6 gate madness 49% vs 2%
- 1000m 1v1 73% vs 44%
- 1200m 1v1 48% vs 19%
- 1800m 12 gate WTA 0% vs 60%
- 2200m 6 gate madness 30% vs 58%
- 1600m 6 gate madness 24% vs 42%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
♠ Direthreat Racing ♠: Power 35.7, #24. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).