- 1000m 6 gate madness 35% · 19th of 25 · 9 rounds
- 2200m 6 gate madness 30% · 20th of 25 · 7 rounds
- 2000m 6 gate madness 37% · 20th of 26 · 8 rounds
- 1000m 1v1 73% · 2nd of 26 · 14 rounds
- 2200m 1v1 63% · 8th of 25 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
Anchor's most common races, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tractor Trail | 55% won 10/14 | 40% | 53% top 3 4/9 | 50% won 1/1 | 36% | 46% | ★58% top 3 5/9 | 47% | 35% | 4.5% |
| Swinging Wonder | 54% | 51% | 52% | 51% | 49% top 3 2/8 | ★55% | 55% | 57% top 3 2/5 | 52% top 3 4/7 | 4.8% won 0/4 |
| Electric Chigiri | 49% | 50% | 46% | 48% | 49% | 54% won 4/9 | 48% | 53% top 3 2/5 | 50% top 3 0/7 | 8.5% won 0/4 |
| Swinging Sunlight | 48% | 46% | 54% | 48% | 52% top 3 2/8 | 52% | 47% | ★58% top 3 2/5 | 45% | 7.9% won 0/4 |
| Traverse | ★55% | ★56% won 5/8 | 46% | 48% | 51% top 3 6/8 | 50% | 57% | 46% | ★57% top 3 5/7 | 6.1% |
| Lagoon Teal | 51% | 41% | ★55% | 49% | 36% | 43% | 51% top 3 3/9 | 47% | 38% | 8.9% won 2/4 |
| Mountain Skies | 54% | 42% | 52% top 3 5/9 | 52% | 43% | 44% | 55% | 50% | 40% | 9.4% won 0/4 |
| Bold Trail | 52% | 37% | 53% top 3 3/6 | 47% | 33% | 42% | 53% top 3 2/6 | 42% | 31% | 4.9% |
| Ibra | 53% | 44% | 53% top 3 0/3 | 52% | 50% | 46% | 53% top 3 2/3 | 50% | 43% | ★11% |
| Marshmallow Haven | 50% | 39% | 48% | 48% | 34% | 39% | 50% | 39% | 36% | 6.5% won 0/4 |
| Chigiri 16 | 49% | 42% | 45% | ★55% | 41% | 50% | 49% | 48% | 40% | 7.9% |
Cores in 1200m 6 gate madness
← all cores- Tractor Trailtop 3 4 of 9 (avg 50%) · from its times 53%
- Ibratop 3 0 of 3 (avg 50%) · from its times 53%
- Bold Trailtop 3 3 of 6 (avg 50%) · from its times 53%
- Mountain Skiestop 3 5 of 9 (avg 50%) · from its times 52%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).