Team report · Lower league

Catch Me Ridin' Derby

Power 50.2 · #15 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 35% · 19th of 25 · 9 rounds
  • 2200m 6 gate madness 30% · 20th of 25 · 7 rounds
  • 2000m 6 gate madness 37% · 20th of 26 · 8 rounds
Winning the most points
  • 1000m 1v1 73% · 2nd of 26 · 14 rounds
  • 2200m 1v1 63% · 8th of 25 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

Anchor's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Tractor Trail
55%
won 10/14
40%
53%
top 3 4/9
50%
won 1/1
36%
46%
★58%
top 3 5/9
47%
35%
4.5%
Swinging Wonder
54%
51%
52%
51%
49%
top 3 2/8
★55%
55%
57%
top 3 2/5
52%
top 3 4/7
4.8%
won 0/4
Electric Chigiri
49%
50%
46%
48%
49%
54%
won 4/9
48%
53%
top 3 2/5
50%
top 3 0/7
8.5%
won 0/4
Swinging Sunlight
48%
46%
54%
48%
52%
top 3 2/8
52%
47%
★58%
top 3 2/5
45%
7.9%
won 0/4
Traverse
★55%
★56%
won 5/8
46%
48%
51%
top 3 6/8
50%
57%
46%
★57%
top 3 5/7
6.1%
Lagoon Teal
51%
41%
★55%
49%
36%
43%
51%
top 3 3/9
47%
38%
8.9%
won 2/4
Mountain Skies
54%
42%
52%
top 3 5/9
52%
43%
44%
55%
50%
40%
9.4%
won 0/4
Bold Trail
52%
37%
53%
top 3 3/6
47%
33%
42%
53%
top 3 2/6
42%
31%
4.9%
Ibra
53%
44%
53%
top 3 0/3
52%
50%
46%
53%
top 3 2/3
50%
43%
★11%
Marshmallow Haven
50%
39%
48%
48%
34%
39%
50%
39%
36%
6.5%
won 0/4
Chigiri 16
49%
42%
45%
★55%
41%
50%
49%
48%
40%
7.9%

Cores in 1200m 6 gate madness

← all cores
Catch Me Ridin' Derby
  • Tractor Trailtop 3 4 of 9 (avg 50%) · from its times 53%
  • Ibratop 3 0 of 3 (avg 50%) · from its times 53%
  • Bold Trailtop 3 3 of 6 (avg 50%) · from its times 53%
  • Mountain Skiestop 3 5 of 9 (avg 50%) · from its times 52%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%73%
21000m 6 gate madness100%35%
31200m 12 gate WTA100%50%
41400m 1v1100%100%
51200m 6 gate madness100%49%
61800m 1v1100%46%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%0%
92200m 1v1100%63%
102000m 6 gate madness100%37%
112200m 6 gate madness100%30%
121000m 1v1100%73%
131000m 6 gate madness100%35%
141400m 1v1100%100%
151200m 6 gate madness100%49%
161800m 1v1100%46%
171600m 6 gate madness100%24%
182200m 1v1100%63%
191000m 1v196%73%
201200m 6 gate madness95%49%
212000m 6 gate madness87%37%
222200m 6 gate madness85%30%
232200m 1v185%63%
241000m 1v184%73%
251400m 1v176%100%
262000m 6 gate madness71%37%
271800m 1v162%46%
281000m 6 gate madness49%35%
292200m 1v136%63%
301200m 6 gate madness22%49%
311600m 6 gate madness16%24%
321200m 1v116%48%
332000m 6 gate madness7%37%
341400m 6 gate madness7%100%
351200m 6 gate madness5%49%
362200m 1v15%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).