Compare with
Losing the most points
- 1000m 6 gate madness 35% · 19th of 25 · 9 rounds
- 2200m 6 gate madness 30% · 20th of 25 · 7 rounds
- 2000m 6 gate madness 37% · 20th of 26 · 8 rounds
Winning the most points
- 1000m 1v1 73% · 2nd of 26 · 14 rounds
- 2200m 1v1 63% · 8th of 25 · 8 rounds
Maps, best to worst
Strongest cores
- Traverse1.3× avg · 27 races
- Tractor Trail1.2× avg · 41 races
- Lagoon Teal1.0× avg · 17 races
Cores that need work
- Swinging Sunlight0.6× avg · 28 races
- Electric Chigiri0.7× avg · 36 races
- Bold Trail0.8× avg · 12 races
Next match: vs ♠ Direthreat Racing ♠
Matchup heat map →Map plan · Power edge per map
- Measure · pick+20.2
- Anchor+14.5
- Miracles+4.8
- Glory · eliminate-5.2
Who to field on Miracles
- 2200m 24 gate madness: Electric Chigiri, Lagoon Teal, Swinging Wonder
- 2000m 22 gate WTA: Ibra, Swinging Wonder, Tractor Trail
- 1800m 24 gate madness: Swinging Wonder, Electric Chigiri, Traverse
- 1000m 22 gate WTA: Mountain Skies, Electric Chigiri, Swinging Sunlight
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).