Compare with
Losing the most points
- 1000m 6 gate madness 35% · 19th of 25 · 9 rounds
- 2200m 6 gate madness 30% · 20th of 25 · 7 rounds
- 2000m 6 gate madness 37% · 20th of 26 · 8 rounds
Winning the most points
- 1000m 1v1 73% · 2nd of 26 · 14 rounds
- 2200m 1v1 63% · 8th of 25 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 12 gate WTA
← all coresCatch Me Ridin' Derby
- Lagoon Tealbeats 73% · 4 races · 2 won · 3 top 3
- Swinging Sunlightbeats 52% · 4 races · 0 won · 1 top 3
- Swinging Wonderbeats 48% · 4 races · 0 won · 0 top 3
- Mountain Skiesbeats 43% · 4 races · 0 won · 0 top 3
- Electric Chigiribeats 43% · 4 races · 0 won · 0 top 3
- Marshmallow Havenbeats 27% · 4 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%73%
21000m 6 gate madness100%35%
31200m 12 gate WTA100%50%
41400m 1v1100%100%
51200m 6 gate madness100%49%
61800m 1v1100%46%
71600m 6 gate madness100%24%
81800m 12 gate WTA100%0%
92200m 1v1100%63%
102000m 6 gate madness100%37%
112200m 6 gate madness100%30%
121000m 1v1100%73%
131000m 6 gate madness100%35%
141400m 1v1100%100%
151200m 6 gate madness100%49%
161800m 1v1100%46%
171600m 6 gate madness100%24%
182200m 1v1100%63%
191000m 1v196%73%
201200m 6 gate madness95%49%
212000m 6 gate madness87%37%
222200m 6 gate madness85%30%
232200m 1v185%63%
241000m 1v184%73%
251400m 1v176%100%
262000m 6 gate madness71%37%
271800m 1v162%46%
281000m 6 gate madness49%35%
292200m 1v136%63%
301200m 6 gate madness22%49%
311600m 6 gate madness16%24%
321200m 1v116%48%
332000m 6 gate madness7%37%
341400m 6 gate madness7%100%
351200m 6 gate madness5%49%
362200m 1v15%63%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).