Compare with
Losing the most points
- 2000m 6 gate madness 25% · 38th of 40 · 13 rounds
- 2200m 1v1 32% · 37th of 40 · 17 rounds
- 1400m 1v1 36% · 34th of 40 · 14 rounds
Winning the most points
- 1200m 6 gate madness 60% · 8th of 40 · 15 rounds
- 1000m 6 gate madness 55% · 15th of 40 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 42% 19r · 34th · 3.9/map | — | 36% 14r · 34th · 2.8/map | — | 44% 12r · 28th · 2.6/map | — | 32% 17r · 37th · 3.4/map |
| 6 gate madness | 55% 12r · 15th · 2.5/map | 60% 15r · 8th · 3.3/map | — | 40% 10r · 29th · 2.1/map | 25% 13r · 38th · 2.8/map | 30% 10r · 32nd · 2.0/map | |
| 12 gate WTA | 40% 5r · 27th · 1.0/map | 20% 5r · 36th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 6 gate madness
← all coresCatch Me Ridin' Derby
- Vivacious Sunbreaker 16beats 64% · 10 races · 4 won · 6 top 3
- Happy Maxbeats 64% · 5 races · 1 won · 4 top 3
- Night Callbeats 44% · 5 races · 0 won · 1 top 3
- Mountain Skiesbeats 32% · 5 races · 0 won · 1 top 3
- Power Barsbeats 0% · 5 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%42%
21000m 6 gate madness100%55%
31200m 12 gate WTA100%40%
41400m 1v1100%36%
51200m 6 gate madness100%60%
61800m 1v1100%44%
71600m 6 gate madness100%40%
81800m 12 gate WTA100%20%
92200m 1v1100%32%
102000m 6 gate madness100%25%
112200m 6 gate madness100%30%
121000m 1v1100%42%
131000m 6 gate madness100%55%
141400m 1v1100%36%
151200m 6 gate madness100%60%
161800m 1v1100%44%
171600m 6 gate madness100%40%
182200m 1v1100%32%
191000m 1v1100%42%
201200m 6 gate madness99%60%
212000m 6 gate madness99%25%
222200m 6 gate madness97%30%
232200m 1v193%32%
241000m 1v187%42%
251400m 1v180%36%
262000m 6 gate madness74%25%
271800m 1v164%44%
281000m 6 gate madness51%55%
292200m 1v141%32%
301200m 6 gate madness25%60%
311600m 6 gate madness12%40%
321200m 1v112%—
332000m 6 gate madness7%25%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).