Compare with
Power
41.9
36th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 41.9 · 36th · 0–5
Worst map
Miracles
Power 24.0 · 40th · 0–8
Below average
Glory
Power 34.4 · 39th · 0–10
Below average
Measure
Power 34.1 · 39th · 1–13
Where do we lose the most points?
2000m 6 gate madness25%
2200m 1v132%
1400m 1v136%
Where we win them
1200m 6 gate madness60%
1000m 6 gate madness55%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
42% of rounds · 34th of 40 · 19 rounds
0%league average 50%100%
Which cores are costing us?
Bold Trail0.0× avg
Isolate0.2× avg
Hamasaki The Win0.3× avg
Carrying us
Demi Juno1.4× avg
Happy Max1.2× avg
Vivacious Sunbreaker 161.2× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Traverse Oxbridge 21 22 235 races · 3 wins
Hilltop Chigiri5 races · 2 wins
Hamasaki The Win5 races · 1 win
Happy Max4 races · 2 wins
› Roster · 15 coresby distance type
Sprint · 8
- Mountain SkiesSprint
- Lagoon TealSprint
- Marshmallow HavenSprint
- Tractor TrailSprint
- Happy TrailSprint-Mid
- Teal BillSprint-Mid
- SpaceXSprint-Mid
- IbraSprint
Mid · 5
- TraverseAll-Rounder
- Swinging SunlightMid
- Swinging WonderMid
- Chigiri 16Mid
- Demi JunoMid
Marathon · 2
- Electric ChigiriMid-Marathon
- AerialMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).