Team report · Lower league

Half Measured

Power 41.6 · #35 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 25% · 40th of 40 · 45 rounds
  • 1800m 4 gate WTA 24% · 40th of 40 · 33 rounds
  • 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
Winning the most points
  • 1200m 24 gate madness 75% · 2nd of 38 · 9 rounds
  • 1600m 4 gate WTA 78% · 4th of 37 · 9 rounds
  • 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Half Measured
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.2/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1000m6 gate madnessavg 50% · 0.8/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1600m24 gate WTAavg 4.2% · 0.8/map1200m6 gate WTAavg 17% · 0.8/map1400m1v1avg 50% · 0.8/map
Rogue Viper
13%
top 3 6/36
52%
won 4/9
10%
top 3 4/27
14%
52%
top 3 21/45
3.3%
won 0/18
5.8%
won 2/17
4.5%
won 4/39
21%
won 8/36
50%
won 6/12
Moder
12%
top 3 7/36
53%
won 28/53
12%
top 3 6/27
15%
53%
top 3 23/45
3.6%
won 1/18
7.5%
won 2/17
4.6%
won 3/39
20%
won 7/32
★54%
won 16/30
Bonemass
6.9%
top 3 1/36
42%
6.5%
top 3 1/27
11%
won 6/45
37%
2.3%
won 0/18
2.3%
won 0/17
2.1%
won 0/39
9.7%
42%
M Chaos Grid
6.3%
top 3 0/36
48%
6.4%
top 3 0/27
9.2%
won 0/27
48%
2.3%
won 0/18
2.3%
won 0/17
2.1%
won 0/39
13%
49%
Wormhole
13%
top 3 7/36
45%
★16%
top 3 5/27
17%
44%
top 3 1/1
4.5%
won 1/18
3.2%
won 0/17
4.8%
won 4/39
15%
48%
L Royal Chief
8.1%
top 3 3/36
46%
6.9%
top 3 1/27
12%
won 2/45
43%
2.3%
won 0/18
2.3%
won 0/17
2.1%
won 0/39
10.0%
44%
Shader
9.5%
top 3 3/36
47%
7.3%
top 3 2/27
12%
46%
top 3 2/16
2.3%
won 0/18
2.4%
won 0/17
2.1%
won 0/39
10%
won 0/18
45%
Drift Strike
17%
top 3 12/36
45%
16%
top 3 4/27
18%
44%
★5.4%
won 1/18
4.7%
won 2/17
★4.9%
won 2/39
17%
won 0/4
48%
Donk
15%
top 3 6/36
45%
8.9%
top 3 1/27
17%
44%
4.0%
won 1/18
3.1%
won 0/17
3.7%
won 2/39
13%
43%
L Bane
14%
top 3 1/17
48%
11%
top 3 1/12
★19%
won 3/18
47%
4.3%
won 0/8
3.4%
won 0/7
3.7%
won 0/18
11%
49%
S Nova
★18%
top 3 5/17
53%
16%
top 3 4/12
15%
53%
top 3 18/28
3.7%
won 1/8
★7.7%
won 1/7
4.5%
won 1/18
★21%
won 2/17
52%
S Cyber Anvil
6.4%
top 3 0/24
49%
6.4%
top 3 0/20
9.9%
48%
2.3%
won 0/10
2.5%
2.3%
won 1/39
14%
won 0/1
47%
Chandler Bling
7.2%
top 3 0/31
★58%
9.6%
top 3 2/22
10%
★61%
2.6%
won 0/10
5.1%
won 0/10
3.2%
won 1/21
12%
45%
Granite Rover
6.3%
top 3 0/19
43%
6.9%
top 3 0/15
—
41%
—
3.0%
won 0/10
2.2%
won 0/21
12%
42%

Cores in 1800m 6 gate madness

← all cores
Half Measured
  • L Banetop 3 2 of 6 (avg 50%) · from its times 52%
  • Bonemasstop 3 6 of 12 (avg 50%) · from its times 46%
  • Donktop 3 4 of 6 (avg 50%) · from its times 43%
  • M Chaos Gridtop 3 1 of 12 (avg 50%) · from its times 41%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).