Team report · Lower league

Half Measured

Power 41.6 · #35 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 25% · 40th of 40 · 45 rounds
  • 1800m 4 gate WTA 24% · 40th of 40 · 33 rounds
  • 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
Winning the most points
  • 1200m 24 gate madness 75% · 2nd of 38 · 9 rounds
  • 1600m 4 gate WTA 78% · 4th of 37 · 9 rounds
  • 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.2/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1000m6 gate madnessavg 50% · 0.8/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1600m24 gate WTAavg 4.2% · 0.8/map1200m6 gate WTAavg 17% · 0.8/map1400m1v1avg 50% · 0.8/map
Rogue Viper
Top 30%
top 3 6/36
Top 37%
won 4/9
Middle
top 3 4/27
Top 31%
top 3 21/45
Middle
won 0/18
Top 15%
won 2/17
Top 33%
won 4/39
Top 7%
won 8/36
Bottom 28%
won 6/12
Moder
Top 37%
top 3 7/36
Top 24%
won 28/53
Top 38%
top 3 6/27
Top 23%
top 3 23/45
Middle
won 1/18
Top 2%
won 2/17
Top 31%
won 3/39
Top 14%
won 7/32
★Top 8%
won 16/30
Bonemass
Bottom 15%
top 3 1/36
Bottom 5%
top 3 1/27
Bottom 9%
won 6/45
Bottom 11%
won 0/18
Bottom 1%
won 0/17
Bottom 1%
won 0/39
M Chaos Grid
Bottom 4%
top 3 0/36
Bottom 3%
top 3 0/27
Bottom 3%
won 0/27
Bottom 4%
won 0/18
Bottom 10%
won 0/17
Bottom 8%
won 0/39
Wormhole
Top 33%
top 3 7/36
★Top 10%
top 3 5/27
Middle
Top 33%
won 1/18
Bottom 38%
won 0/17
Top 26%
won 4/39
L Royal Chief
Bottom 31%
top 3 3/36
Bottom 11%
top 3 1/27
Bottom 15%
won 2/45
Bottom 14%
won 0/18
Bottom 8%
won 0/17
Bottom 3%
won 0/39
Shader
Middle
top 3 3/36
Bottom 16%
top 3 2/27
Bottom 16%
top 3 2/16
Bottom 15%
won 0/18
Bottom 14%
won 0/17
Bottom 9%
won 0/39
Bottom 3%
won 0/18
Drift Strike
Top 10%
top 3 12/36
Top 15%
top 3 4/27
★Top 20%
won 1/18
Top 31%
won 2/17
★Top 24%
won 2/39
Middle
won 0/4
Donk
Top 21%
top 3 6/36
Bottom 33%
top 3 1/27
Middle
won 1/18
Bottom 34%
won 0/17
Middle
won 2/39
L Bane
Top 23%
top 3 1/17
Middle
top 3 1/12
★Top 36%
won 3/18
Top 36%
won 0/8
Middle
won 0/7
Middle
won 0/18
S Nova
★Top 9%
top 3 5/17
★Top 17%
Top 12%
top 3 4/12
★Top 19%
top 3 18/28
Middle
won 1/8
★Top 1%
won 1/7
Top 33%
won 1/18
★Top 6%
won 2/17
S Cyber Anvil
Bottom 7%
top 3 0/24
Bottom 4%
top 3 0/20
Bottom 14%
won 0/10
Bottom 15%
won 1/39
Chandler Bling
Bottom 19%
top 3 0/31
Bottom 39%
top 3 2/22
Bottom 28%
won 0/10
Top 25%
won 0/10
Middle
won 1/21
Granite Rover
Bottom 5%
top 3 0/19
Bottom 12%
top 3 0/15
Bottom 32%
won 0/10
Bottom 13%
won 0/21

Cores in 1600m 24 gate madness

← all cores
Half Measured
  • Chandler Blingtop 3 1 of 2 (avg 13%)
  • Modertop 3 0 of 3 (avg 13%) · league rank Top 26% (14%)
  • Wormholetop 3 2 of 3 (avg 13%) · league rank Top 30% (14%)
  • Drift Striketop 3 0 of 3 (avg 13%) · league rank Top 32% (14%)
  • Rogue Vipertop 3 0 of 3 (avg 13%) · league rank Middle (13%)
  • L Banetop 3 0 of 1 (avg 13%)
  • S Novatop 3 0 of 1 (avg 13%)
  • Donktop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • Granite Rovertop 3 0 of 2 (avg 13%)
  • S Cyber Anviltop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.7%)
  • M Chaos Gridtop 3 0 of 3 (avg 13%) · league rank Bottom 8% (7.1%)
  • Shadertop 3 0 of 3 (avg 13%) · league rank Bottom 8% (7.1%)
  • L Royal Chieftop 3 1 of 3 (avg 13%) · league rank Bottom 3% (6.5%)
  • Bonemasstop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).