Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- S Novatop 3 4 of 7 (avg 13%) · league rank Top 2% (18%)
- Modertop 3 5 of 14 (avg 13%) · league rank Top 3% (18%)
- Chandler Blingtop 3 2 of 7 (avg 13%) · league rank Top 8% (16%)
- Rogue Vipertop 3 4 of 14 (avg 13%) · league rank Top 13% (15%)
- Drift Striketop 3 1 of 14 (avg 13%) · league rank Middle (12%)
- L Banetop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Wormholetop 3 1 of 14 (avg 13%) · league rank Bottom 37% (9.7%)
- Donktop 3 0 of 14 (avg 13%) · league rank Bottom 34% (9.4%)
- Granite Rovertop 3 0 of 7 (avg 13%) · league rank Bottom 31% (9.0%)
- S Cyber Anviltop 3 0 of 14 (avg 13%) · league rank Bottom 19% (7.8%)
- Shadertop 3 1 of 14 (avg 13%) · league rank Bottom 16% (7.4%)
- M Chaos Gridtop 3 1 of 14 (avg 13%) · league rank Bottom 12% (7.0%)
- L Royal Chieftop 3 0 of 14 (avg 13%) · league rank Bottom 9% (6.8%)
- Bonemasstop 3 0 of 14 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).