- 2000m 6 gate WTA 25% · 40th of 40 · 45 rounds
- 1800m 4 gate WTA 24% · 40th of 40 · 33 rounds
- 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
- 1200m 24 gate madness 75% · 2nd of 38 · 9 rounds
- 1600m 4 gate WTA 78% · 4th of 37 · 9 rounds
- 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.2/map | 1800m24 gate madnessavg 13% · 1.1/map | 2000m6 gate WTAavg 17% · 1.0/map | 1000m6 gate madnessavg 50% · 0.8/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1600m24 gate WTAavg 4.2% · 0.8/map | 1200m6 gate WTAavg 17% · 0.8/map | 1400m1v1avg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Rogue Viper | Top 30% top 3 6/36 | Top 37% won 4/9 | Middle top 3 4/27 | Top 31% top 3 21/45 | Middle won 0/18 | Top 15% won 2/17 | Top 33% won 4/39 | Top 7% won 8/36 | Bottom 28% won 6/12 | |
| Moder | Top 37% top 3 7/36 | Top 24% won 28/53 | Top 38% top 3 6/27 | Top 23% top 3 23/45 | Middle won 1/18 | Top 2% won 2/17 | Top 31% won 3/39 | Top 14% won 7/32 | ★Top 8% won 16/30 | |
| Bonemass | Bottom 15% top 3 1/36 | Bottom 5% top 3 1/27 | Bottom 9% won 6/45 | Bottom 11% won 0/18 | Bottom 1% won 0/17 | Bottom 1% won 0/39 | ||||
| M Chaos Grid | Bottom 4% top 3 0/36 | Bottom 3% top 3 0/27 | Bottom 3% won 0/27 | Bottom 4% won 0/18 | Bottom 10% won 0/17 | Bottom 8% won 0/39 | ||||
| Wormhole | Top 33% top 3 7/36 | ★Top 10% top 3 5/27 | Middle | Top 33% won 1/18 | Bottom 38% won 0/17 | Top 26% won 4/39 | ||||
| L Royal Chief | Bottom 31% top 3 3/36 | Bottom 11% top 3 1/27 | Bottom 15% won 2/45 | Bottom 14% won 0/18 | Bottom 8% won 0/17 | Bottom 3% won 0/39 | ||||
| Shader | Middle top 3 3/36 | Bottom 16% top 3 2/27 | Bottom 16% top 3 2/16 | Bottom 15% won 0/18 | Bottom 14% won 0/17 | Bottom 9% won 0/39 | Bottom 3% won 0/18 | |||
| Drift Strike | Top 10% top 3 12/36 | Top 15% top 3 4/27 | ★Top 20% won 1/18 | Top 31% won 2/17 | ★Top 24% won 2/39 | Middle won 0/4 | ||||
| Donk | Top 21% top 3 6/36 | Bottom 33% top 3 1/27 | Middle won 1/18 | Bottom 34% won 0/17 | Middle won 2/39 | |||||
| L Bane | Top 23% top 3 1/17 | Middle top 3 1/12 | ★Top 36% won 3/18 | Top 36% won 0/8 | Middle won 0/7 | Middle won 0/18 | ||||
| S Nova | ★Top 9% top 3 5/17 | ★Top 17% | Top 12% top 3 4/12 | ★Top 19% top 3 18/28 | Middle won 1/8 | ★Top 1% won 1/7 | Top 33% won 1/18 | ★Top 6% won 2/17 | ||
| S Cyber Anvil | Bottom 7% top 3 0/24 | Bottom 4% top 3 0/20 | Bottom 14% won 0/10 | Bottom 15% won 1/39 | ||||||
| Chandler Bling | Bottom 19% top 3 0/31 | Bottom 39% top 3 2/22 | Bottom 28% won 0/10 | Top 25% won 0/10 | Middle won 1/21 | |||||
| Granite Rover | Bottom 5% top 3 0/19 | Bottom 12% top 3 0/15 | Bottom 32% won 0/10 | Bottom 13% won 0/21 |
Cores in 2000m 1v1
← all coresA round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).