Team report · Lower league

Half Measured

Power 41.6 · #35 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 25% · 40th of 40 · 45 rounds
  • 1800m 4 gate WTA 24% · 40th of 40 · 33 rounds
  • 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
Winning the most points
  • 1200m 24 gate madness 75% · 2nd of 38 · 9 rounds
  • 1600m 4 gate WTA 78% · 4th of 37 · 9 rounds
  • 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1000m 12 gate madness

← all cores
Half Measured
  • S Novabeats 76% · 3 races · 0 won · 2 top 3
  • Chandler Blingbeats 91% · 1 race · 0 won · 1 top 3
  • Rogue Viperbeats 53% · 6 races · 3 won · 3 top 3
  • Moderbeats 53% · 6 races · 2 won · 2 top 3
  • S Cyber Anvilbeats 55% · 1 race · 0 won · 0 top 3
  • Donkbeats 49% · 5 races · 0 won · 1 top 3
  • Shaderbeats 42% · 6 races · 0 won · 0 top 3
  • Wormholebeats 32% · 2 races · 0 won · 0 top 3
  • Drift Strikebeats 29% · 6 races · 0 won · 1 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).