Team report · Lower league

Half Measured

Power 38.2 · #33 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 32% · 34th of 40 · 18 rounds
  • 2200m 24 gate madness 40% · 30th of 40 · 27 rounds
  • 1400m 24 gate madness 20% · 37th of 39 · 10 rounds
Winning the most points
  • 1200m 22 gate WTA 60% · 10th of 39 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Shader
Middle
top 3 2/27
Bottom 15%
won 0/18
Bottom 16%
top 3 1/18
Bottom 14%
won 0/17
Bottom 10%
won 0/10
Bottom 6%
top 3 0/10
Bottom 7%
won 0/10
Bottom 7%
won 0/8
Bottom 15%
top 3 0/5
Bottom 33%
won 0/5
Moder
Top 37%
top 3 6/27
Middle
won 1/18
Top 38%
top 3 3/18
Top 2%
won 2/17
Top 30%
won 0/10
★Top 2%
top 3 5/10
Top 10%
won 1/10
★Top 1%
won 2/8
Top 3%
top 3 3/5
Top 38%
won 0/5
Bonemass
Bottom 15%
top 3 0/27
Bottom 11%
won 0/18
Bottom 5%
top 3 1/18
Bottom 1%
won 0/17
Bottom 1%
won 0/10
Bottom 2%
top 3 0/10
Bottom 3%
won 0/10
Bottom 3%
won 0/8
Bottom 1%
top 3 0/5
Bottom 14%
won 0/5
Donk
Top 21%
top 3 4/27
Middle
won 1/18
Bottom 33%
top 3 1/18
Bottom 34%
won 0/17
Middle
won 0/10
Bottom 32%
top 3 0/10
Bottom 28%
won 0/10
Bottom 34%
won 0/8
Bottom 34%
top 3 0/5
Top 26%
won 1/5
Wormhole
Top 33%
top 3 4/27
Top 33%
won 1/18
★Top 10%
top 3 4/18
Bottom 38%
won 0/17
Top 26%
won 2/10
Middle
top 3 0/10
Middle
won 1/10
Middle
won 0/8
Bottom 37%
top 3 0/5
Top 34%
won 0/5
Drift Strike
Top 10%
top 3 12/27
★Top 20%
won 1/18
Top 15%
top 3 4/18
Top 31%
won 2/17
★Top 24%
won 1/10
Middle
top 3 0/10
Top 33%
won 3/10
Middle
won 2/8
Middle
top 3 0/5
★Top 8%
won 0/5
L Royal Chief
Bottom 31%
top 3 0/27
Bottom 14%
won 0/18
Bottom 11%
top 3 1/18
Bottom 8%
won 0/17
Bottom 4%
won 0/10
Bottom 6%
top 3 0/10
Bottom 4%
won 0/10
Bottom 7%
won 0/8
Bottom 9%
top 3 0/5
Bottom 21%
won 0/5
M Chaos Grid
Bottom 4%
top 3 0/27
Bottom 4%
won 0/18
Bottom 3%
top 3 0/18
Bottom 10%
won 0/17
Bottom 9%
won 0/10
Bottom 16%
top 3 1/10
Bottom 14%
won 0/10
Bottom 15%
won 0/8
Bottom 12%
top 3 0/5
Bottom 3%
won 0/5
Rogue Viper
Top 30%
top 3 3/27
Middle
won 0/18
Middle
top 3 2/18
Top 15%
won 2/17
Top 33%
won 1/10
Top 32%
top 3 5/10
★Top 2%
won 1/10
Top 33%
won 0/8
Top 13%
top 3 2/5
Top 24%
won 0/5
Chandler Bling
Bottom 19%
top 3 0/27
Bottom 28%
won 0/10
Bottom 39%
top 3 2/18
Top 25%
won 0/10
Middle
won 0/6
Bottom 35%
top 3 1/6
Bottom 21%
won 0/6
Bottom 35%
won 0/5
Top 8%
top 3 1/3
Bottom 20%
won 0/3
S Cyber Anvil
Bottom 7%
top 3 0/15
Bottom 14%
won 0/10
Bottom 4%
top 3 0/11
Bottom 16%
won 0/6
Bottom 16%
top 3 1/10
Bottom 19%
top 3 0/5
Granite Rover
Bottom 5%
top 3 0/15
Bottom 12%
top 3 0/11
Bottom 32%
won 0/10
Bottom 12%
top 3 0/6
Bottom 23%
won 0/6
Bottom 13%
won 0/5
Bottom 31%
top 3 0/3
Bottom 4%
won 0/3
S Nova
★Top 9%
top 3 5/12
Middle
won 1/8
Top 12%
top 3 1/7
★Top 1%
won 1/7
Top 33%
won 0/4
Top 14%
top 3 0/4
Top 4%
won 0/4
Top 14%
won 0/3
★Top 2%
top 3 2/2
L Bane
Top 23%
top 3 0/12
Top 36%
won 0/8
Middle
top 3 1/7
Middle
won 0/7
Middle
won 0/4
Bottom 24%
top 3 0/4
Bottom 10%
won 0/4
Bottom 20%
won 0/3
Middle
top 3 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Shader1360.3× avg
Moder1362.1× avg
Bonemass1360.1× avg
Donk1360.7× avg
Wormhole1361.2× avg
Drift Strike1362.3× avg
L Royal Chief1360.2× avg
M Chaos Grid1360.1× avg
Rogue Viper1361.4× avg
Chandler Bling980.6× avg
S Cyber Anvil640.3× avg
Granite Rover630.0× avg
S Nova572.3× avg
L Bane570.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%32%
22200m 24 gate madness100%40%
31000m 22 gate WTA100%36%
42200m 24 gate madness100%40%
52000m 22 gate WTA100%32%
61800m 24 gate madness100%45%
71600m 22 gate WTA100%40%
81400m 24 gate madness100%20%
91200m 22 gate WTA100%60%
102200m 24 gate madness100%40%
111400m 22 gate WTA100%47%
121000m 24 gate madness100%40%
132200m 22 gate WTA100%20%
141400m 24 gate madness100%20%
151600m 22 gate WTA100%40%
161800m 24 gate madness100%45%
172000m 22 gate WTA100%32%
182200m 24 gate madness99%40%
191200m 22 gate WTA96%60%
202200m 24 gate madness92%40%
211000m 22 gate WTA89%36%
221800m 24 gate madness81%45%
231000m 22 gate WTA72%36%
241200m 24 gate madness63%34%
251400m 22 gate WTA59%47%
261600m 24 gate madness49%67%
271000m 22 gate WTA43%36%
281800m 24 gate madness34%45%
292000m 22 gate WTA19%32%
302200m 24 gate madness11%40%
311800m 22 gate WTA8%0%
322200m 24 gate madness8%40%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).