Team report · Lower league

Half Measured

Power 40.9 · #35 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 22% · 38th of 40 · 18 rounds
  • 1800m 6 gate madness 23% · 37th of 39 · 12 rounds
  • 2000m 6 gate WTA 11% · 36th of 37 · 9 rounds
Winning the most points
  • 1600m 4 gate WTA 78% · 4th of 37 · 9 rounds
  • 1000m 6 gate madness 67% · 6th of 37 · 9 rounds
  • 2200m 6 gate madness 67% · 12th of 37 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Bonemass1130.6× avg
Rogue Viper1131.2× avg
M Chaos Grid940.2× avg
L Royal Chief900.6× avg
Moder841.1× avg
Wormhole721.0× avg
Donk700.9× avg
Drift Strike670.9× avg
L Bane650.9× avg
Shader580.5× avg
S Nova491.6× avg
S Cyber Anvil350.2× avg
Chandler Bling191.0× avg
Granite Rover150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%44%
22200m 6 gate WTA100%44%
31000m 1v1100%44%
42200m 6 gate madness100%67%
52000m 12 gate madness100%22%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%78%
81200m 6 gate WTA100%33%
91600m 1v1100%39%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%56%
142000m 6 gate WTA100%11%
151600m 1v1100%39%
161800m 6 gate madness100%23%
172000m 12 gate madness100%22%
182200m 24 gate madness99%56%
191800m 4 gate WTA99%33%
201800m 6 gate WTA98%11%
212000m 1v196%44%
221600m 6 gate madness91%25%
231000m 12 gate madness82%67%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%0%
271400m 1v149%67%
281800m 6 gate madness38%23%
291800m 12 gate madness30%50%
302200m 24 gate madness19%56%
311800m 4 gate WTA11%33%
322200m 6 gate WTA11%44%
332000m 1v17%44%
341800m 6 gate madness7%23%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).