Team report · Lower league

Half Measured

Power 43.6 · #33 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 28% · 39th of 40 · 36 rounds
  • 1800m 4 gate WTA 20% · 38th of 39 · 24 rounds
  • 2200m 16 gate WTA 29% · 33rd of 39 · 24 rounds
Winning the most points
  • 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds
  • 1200m 24 gate WTA 67% · 7th of 38 · 12 rounds
  • 1800m 24 gate WTA 70% · 7th of 37 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.6/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Rogue Viper
Top 33%
won 4/39
Top 7%
won 7/27
Top 30%
won 7/25
Top 36%
won 3/24
Top 32%
won 0/8
Middle
won 1/20
Middle
won 4/15
Bonemass
Bottom 1%
won 0/39
Bottom 9%
won 5/36
Bottom 1%
won 0/24
Bottom 10%
won 0/20
Bottom 6%
won 3/24
Bottom 10%
won 0/6
Moder
Top 31%
won 3/39
Top 14%
won 5/23
Top 7%
won 6/17
★Top 2%
won 1/20
★Top 2%
won 4/20
★Top 2%
won 2/9
M Chaos Grid
Bottom 8%
won 0/39
Bottom 3%
won 0/18
Bottom 13%
won 0/12
Bottom 2%
won 0/24
Bottom 3%
won 2/24
L Royal Chief
Bottom 3%
won 0/39
Bottom 15%
won 2/36
Bottom 1%
won 0/4
Bottom 21%
won 0/24
Bottom 27%
won 4/21
Shader
Bottom 9%
won 0/39
Bottom 3%
won 0/15
Bottom 4%
won 0/20
Bottom 31%
won 0/24
Bottom 2%
won 0/7
Drift Strike
★Top 24%
won 2/39
Middle
won 0/4
Middle
won 1/24
★Top 12%
won 1/24
Top 38%
won 1/4
Donk
Middle
won 2/39
Bottom 29%
won 1/24
Top 32%
won 2/24
Wormhole
Top 26%
won 4/39
Middle
Middle
won 3/24
Middle
won 3/24
S Nova
Top 33%
won 1/18
★Top 6%
won 2/12
★Top 3%
won 1/4
Top 15%
won 2/12
Top 22%
won 4/11
Top 26%
won 1/6
S Cyber Anvil
Bottom 15%
won 1/39
Bottom 13%
won 0/4
Bottom 5%
won 0/4
L Bane
Middle
won 0/18
★Top 36%
won 3/18
Top 37%
won 1/12
Bottom 37%
★Top 35%
won 2/11
Granite Rover
Bottom 13%
won 0/21
Bottom 10%
won 0/4
Chandler Bling
Middle
won 1/21
Bottom 14%
won 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Rogue Viper2231.2× avg
Bonemass2150.4× avg
Moder1931.5× avg
M Chaos Grid1750.1× avg
L Royal Chief1660.3× avg
Shader1650.0× avg
Drift Strike1561.1× avg
Donk1511.1× avg
Wormhole1481.6× avg
S Nova911.5× avg
S Cyber Anvil800.3× avg
L Bane730.9× avg
Granite Rover550.0× avg
Chandler Bling521.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%58%
21200m 6 gate WTA100%54%
31400m 16 gate WTA100%46%
41600m 24 gate WTA100%45%
51800m 4 gate WTA100%20%
62000m 6 gate WTA100%28%
72200m 16 gate WTA100%29%
81200m 24 gate WTA100%67%
92200m 4 gate WTA100%35%
102000m 6 gate WTA100%28%
112200m 16 gate WTA100%29%
121600m 24 gate WTA100%45%
131400m 4 gate WTA100%49%
141400m 6 gate WTA100%44%
151000m 16 gate WTA100%41%
161400m 24 gate WTA100%33%
171000m 4 gate WTA100%58%
181200m 6 gate WTA100%54%
191400m 16 gate WTA100%46%
201600m 24 gate WTA98%45%
211800m 4 gate WTA93%20%
222000m 6 gate WTA90%28%
231600m 16 gate WTA85%30%
241800m 24 gate WTA77%70%
252200m 4 gate WTA65%35%
261400m 6 gate WTA58%44%
271800m 16 gate WTA49%33%
281600m 24 gate WTA34%45%
291400m 4 gate WTA28%49%
301200m 6 gate WTA21%54%
311000m 16 gate WTA11%41%
322200m 24 gate WTA11%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).