- 2000m 6 gate WTA 28% · 39th of 40 · 36 rounds
- 1800m 4 gate WTA 20% · 38th of 39 · 24 rounds
- 2200m 16 gate WTA 29% · 33rd of 39 · 24 rounds
- 1000m 4 gate WTA 58% · 8th of 39 · 25 rounds
- 1200m 24 gate WTA 67% · 7th of 38 · 12 rounds
- 1800m 24 gate WTA 70% · 7th of 37 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Rogue Viper | Top 33% won 4/39 | Top 7% won 7/27 | Top 30% won 7/25 | Top 36% won 3/24 | Top 32% won 0/8 | Middle won 1/20 | Middle won 4/15 | |||
| Bonemass | Bottom 1% won 0/39 | Bottom 9% won 5/36 | Bottom 1% won 0/24 | Bottom 10% won 0/20 | Bottom 6% won 3/24 | Bottom 10% won 0/6 | ||||
| Moder | Top 31% won 3/39 | Top 14% won 5/23 | Top 7% won 6/17 | ★Top 2% won 1/20 | ★Top 2% won 4/20 | ★Top 2% won 2/9 | ||||
| M Chaos Grid | Bottom 8% won 0/39 | Bottom 3% won 0/18 | Bottom 13% won 0/12 | Bottom 2% won 0/24 | Bottom 3% won 2/24 | |||||
| L Royal Chief | Bottom 3% won 0/39 | Bottom 15% won 2/36 | Bottom 1% won 0/4 | Bottom 21% won 0/24 | Bottom 27% won 4/21 | |||||
| Shader | Bottom 9% won 0/39 | Bottom 3% won 0/15 | Bottom 4% won 0/20 | Bottom 31% won 0/24 | Bottom 2% won 0/7 | |||||
| Drift Strike | ★Top 24% won 2/39 | Middle won 0/4 | Middle won 1/24 | ★Top 12% won 1/24 | Top 38% won 1/4 | |||||
| Donk | Middle won 2/39 | Bottom 29% won 1/24 | Top 32% won 2/24 | |||||||
| Wormhole | Top 26% won 4/39 | Middle | Middle won 3/24 | Middle won 3/24 | ||||||
| S Nova | Top 33% won 1/18 | ★Top 6% won 2/12 | ★Top 3% won 1/4 | Top 15% won 2/12 | Top 22% won 4/11 | Top 26% won 1/6 | ||||
| S Cyber Anvil | Bottom 15% won 1/39 | Bottom 13% won 0/4 | Bottom 5% won 0/4 | |||||||
| L Bane | Middle won 0/18 | ★Top 36% won 3/18 | Top 37% won 1/12 | Bottom 37% | ★Top 35% won 2/11 | |||||
| Granite Rover | Bottom 13% won 0/21 | Bottom 10% won 0/4 | ||||||||
| Chandler Bling | Middle won 1/21 | Bottom 14% won 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).