Compare with
Losing the most points
- 1800m 1v1 38% · 20th of 25 · 6 rounds
Winning the most points
- 1000m 1v1 76% · 1st of 26 · 8 rounds
- 1000m 6 gate madness 70% · 4th of 25 · 6 rounds
- 2000m 6 gate madness 52% · 11th of 26 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 1v1
← all coresHalf Measured
- Rogue Viperbeats 50% · 2 races · 1 won · 2 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%76%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%100%
41400m 1v1100%50%
51200m 6 gate madness100%25%
61800m 1v1100%38%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%50%
102000m 6 gate madness100%52%
112200m 6 gate madness100%27%
121000m 1v1100%76%
131000m 6 gate madness100%70%
141400m 1v1100%50%
151200m 6 gate madness100%25%
161800m 1v1100%38%
171600m 6 gate madness100%50%
182200m 1v1100%50%
191000m 1v196%76%
201200m 6 gate madness95%25%
212000m 6 gate madness87%52%
222200m 6 gate madness85%27%
232200m 1v185%50%
241000m 1v184%76%
251400m 1v176%50%
262000m 6 gate madness71%52%
271800m 1v162%38%
281000m 6 gate madness49%70%
292200m 1v136%50%
301200m 6 gate madness22%25%
311600m 6 gate madness16%50%
321200m 1v116%100%
332000m 6 gate madness7%52%
341400m 6 gate madness7%50%
351200m 6 gate madness5%25%
362200m 1v15%50%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).